Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
616 cards · showing 1–60 (page 1 of 11) · 3 ms
Creature — Gargoyle
Flying, protection from red
3/4 Homelands · Uncommon$0.19
Creature — Human Cleric
{white}, {tap}: This creature gets +0/+3 until end of turn.
1/3 Homelands · Common$0.08
Creature — Horror
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6 Fourth Edition · Uncommon$0.19
Creature — Human
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1 Chronicles · Uncommon$0.22
Creature — Specter
Flying
Whenever this creature deals damage to a player, that player discards a card.
2/3 Ice Age · Uncommon$0.11
Creature — Human Cleric
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1/2 Urza's Destiny · Rare$84.79
Creature — Insect
Echo {1 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/4 Urza's Saga · Common$0.16
Creature — Human Cleric
Cleric creatures have vigilance.
2/4 Legions · Uncommon$0.19
Creature — Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
5/6 Visions · Rare$0.74
Creature — Leech
White spells you cast cost {white} more to cast.
1/3 Invasion · Rare$0.38
Creature — Wall
Defender (This creature can't attack.)
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
0/4 Mercadian Masques · Common$0.11
Legendary Creature — Merfolk Wizard
{3 generic}: Target player mills three cards.
1/3 Torment · Rare$1.15
Creature — Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2/3 Homelands · Common$0.06
Creature — Minotaur Shaman
Minotaur creatures get +1/+0.
1/3 Homelands · Rare$1.01
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
1/5 Onslaught · Rare$0.33
Creature — Spider
Reach (This creature can block creatures with flying.)
First strike
2/5 Planeshift · Rare$0.34
Creature — Human Soldier Knight
{red}: This creature gets +1/+0 until end of turn.
2/3 Apocalypse · Common$0.09
Creature — Wall
Defender (This creature can't attack.)
Flying
0/4 Odyssey · Common$0.17
Creature — Frog Beast
Discard two cards: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4 Judgment · Rare$4.73
Creature — Frog Beast
Reach (This creature can block creatures with flying.)
{1 generic}{green}: This creature can block an additional creature this turn.
1/4 Judgment · Uncommon$0.20
Creature — Human Wizard
{tap}: Untap target artifact or creature.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Uncommon$2.82
Creature — Human Wizard
Whenever a permanent is turned face up, you may draw a card.
2/3 Scourge · Uncommon$0.35
Creature — Human Wizard
{blue}, {tap}: Add {colorless}{colorless}{colorless}.
0/1 Fourth Edition · Common$0.19
Creature — Elemental Beast
Discard a card: Switch this creature's power and toughness until end of turn.
1/3 Torment · Common$0.04
Legendary Creature — Wizard
{tap}: Draw three cards.
{2 generic}{blue}{blue}: Return Arcanis to its owner's hand.
3/4 Onslaught · Rare$0.25
Creature — Wolf
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature enters, draw a card.
4/5 Weatherlight · Uncommon$0.22
Creature — Human Soldier
Vigilance
2/5 Weatherlight · Common$0.10
Creature — Human Soldier
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Vigilance
If this creature was kicked, it enters with a +1/+1 counter on it.
1/2 Invasion · Common$0.07
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
0/1 Urza's Saga · Rare$64.51
Creature — Cat Soldier
{1 generic}{white}{white}: Target creature you control gains protection from the color of your choice until end of turn.
{1 generic}{blue}{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/5 Invasion · Rare$0.36
Creature — Pegasus
Flying
1/2 Tempest · Common$0.11
Legendary Creature — Human Cleric
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.
2/3 Mirage · Rare$1.21
Legendary Creature — Human Cleric
{X}, {tap}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
2/3 Invasion · Rare$1.36
Creature — Atog
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
1/2 Fifth Edition · Uncommon$0.21
Creature — Atog
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
1/2 Tempest · Rare$0.76
Creature — Aurochs
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3 Ice Age · Common$0.10
Creature — Human Cleric
When this creature dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1 generic}. If you do, you gain 1 life.
2/3 Mirage · Rare$0.72
Creature — Avatar
If you have 3 or less life, this spell costs {6 generic} less to cast.
Flying
This creature can block any number of creatures.
4/9 Prophecy · Rare$0.40
Creature — Avatar
If an opponent has no cards in hand, this spell costs {6 generic} less to cast.
Flying
5/6 Prophecy · Rare$1.32
Creature — Bird Soldier
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
3/5 Onslaught · Rare$2.23
Creature — Bird Soldier
Flying
0/2 Legions · Common$0.09
Creature — Bird Wizard
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
{4 generic}{blue}: Look at the top four cards of your library, then put them back in any order.
4/5 Onslaught · Uncommon$0.09
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
{white}: This creature gets +0/+1 until end of turn.
2/3 Odyssey · Common$0.06
Creature — Bird Soldier
Flying
Morph {3 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
2/3 Scourge · Common$0.04
Creature — Bird Soldier
Flying, protection from red
2/3 Odyssey · Uncommon$0.21
Creature — Human Druid
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1/3 Exodus · Common$0.13
Creature — Drake
Flying
{blue}: This creature gets +1/+0 until end of turn. Activate only once each turn.
1/3 Mirage · Common$0.11
Creature — Drake
Flying
2/4 Chronicles · Uncommon$0.07
Creature — Human Wizard
{tap}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
0/2 Ice Age · Uncommon$0.24
Creature — Zombie
{2 generic}{red}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2/3 Alliances · Uncommon$0.14
Creature — Hydra
This creature enters with X +1/+0 counters on it.
Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn.
{red}{red}{red}: Put a +1/+0 counter on this creature. Activate only during your upkeep.
0/1 Ice Age · Rare$1.17
Creature — Spirit
{X}, {tap}: This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
0/1 Chronicles · Uncommon$0.19
Creature — Human Barbarian
{2 generic}{red}, {tap}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1/2 Ice Age · Common$0.19
Artifact Creature — Golem
This creature can't be blocked by artifact creatures.
Whenever this creature becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
2/4 Mirage · Uncommon$0.26
Creature — Wall
Defender
{tap}: Target creature gains haste until end of turn.
1/3 Mercadian Masques · Common$0.04
Creature — Human Cleric
{tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.
1/3 Legions · Rare$0.32
Creature — Human Wizard
Kicker {1 generic}{green} (You may pay an additional {1}{G} as you cast this spell.)
When this creature enters, if it was kicked, destroy target land.
1/4 Invasion · Uncommon$0.21
Creature — Human Soldier
{3 generic}{blue}, {tap}: Draw a card.
2/4 Invasion · Uncommon$0.22
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/3 Weatherlight · Common$0.15
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Invasion · Common$0.10