Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
167 cards · showing 1–60 (page 1 of 3) · 3 ms
Enchantment — Aura
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Weatherlight · Uncommon$0.29
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Weatherlight · Rare$27.78
Instant
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Weatherlight · Common$1.70
Creature — Elemental
Cumulative upkeep—Put a -1/-1 counter on this creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
9/9 Weatherlight · Rare$1.10
Creature — Horror
When this creature dies, each player sacrifices a creature of their choice.
1/1 Weatherlight · Common$0.31
Enchantment
Whenever a creature enters, this enchantment deals 2 damage to it.
Weatherlight · Uncommon$0.74
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Weatherlight · Uncommon$0.14
Creature — Dragon
Flying
When this creature dies, shuffle it into its owner's library.
4/4 Weatherlight · Rare$0.38
Enchantment
{1 generic}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Weatherlight · Common$0.27
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
Weatherlight · Rare$7.50
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Weatherlight · Common$0.30
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Weatherlight · Common$0.23
Creature — Wolf
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature enters, draw a card.
4/5 Weatherlight · Uncommon$0.22
Creature — Human Soldier
Vigilance
2/5 Weatherlight · Common$0.10
Instant
Return target artifact or enchantment card from your graveyard to your hand.
Weatherlight · Uncommon$0.79
Sorcery
Return target artifact card from your graveyard to the battlefield.
Weatherlight · Uncommon$0.21
Enchantment
Artifact and enchantment spells your opponents cast cost {2 generic} more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Weatherlight · Uncommon$6.95
Creature — Jellyfish
Flying
{0 generic}: This creature gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
2/2 Weatherlight · Rare$0.49
Creature — Elemental
When this creature dies, exile it, then shuffle all creature cards from your graveyard into your library.
4/3 Weatherlight · Uncommon$0.26
Creature — Zombie
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
4/4 Weatherlight · Common$0.21
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/3 Weatherlight · Common$0.15
Creature — Human Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2 Weatherlight · Common$0.14
Creature — Human Cleric
{1 generic}{white}, {tap}: Prevent all combat damage that would be dealt by target blocked creature this turn.
1/1 Weatherlight · Common$0.13
Enchantment — Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Weatherlight · Common$0.22
Creature — Cyclops
This creature attacks each combat if able.
3/3 Weatherlight · Common$0.05
Instant
You gain life equal to the number of creature cards in your graveyard.
Weatherlight · Common$0.14
Creature — Elemental Spirit
When this creature dies, it deals 2 damage to target creature.
2/1 Weatherlight · Common$0.06
Instant
Target creature attacks this turn if able.
Draw a card.
Weatherlight · Common$0.18
Creature — Zombie
Whenever this creature attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, this creature assigns no combat damage this turn.
2/2 Weatherlight · Rare$3.62
Artifact
{3 generic}, {tap}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
Weatherlight · Rare$14.65
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Enchanted creature gets +3/+3 until end of turn.
Weatherlight · Common$0.25
Artifact
Prevent all damage that would be dealt to creatures.
Weatherlight · Rare$11.27
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Weatherlight · Uncommon$2.58
Enchantment
{2 generic}{green}{green}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Weatherlight · Rare$0.29
Artifact
{2 generic}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying.
{2 generic}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.
Weatherlight · Uncommon$0.17
Instant
Cast this spell only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Weatherlight · Common$0.17
Creature — Giant
At the beginning of your upkeep, this creature deals 2 damage to each other creature you control.
5/3 Weatherlight · Uncommon$0.47
Creature — Wall
Defender
When this creature blocks, destroy it at end of combat.
3/3 Weatherlight · Common$0.07
Creature — Bird
Flying
You may discard this card any time you could cast an instant.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
3/2 Weatherlight · Uncommon$0.32
Creature — Djinn
Flying
This creature can block only creatures with flying.
5/4 Weatherlight · Uncommon$0.06
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
Weatherlight · Common$0.11
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Weatherlight · Uncommon$0.05
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
Weatherlight · Rare$12.33
Enchantment
Creatures can't be the targets of spells.
Weatherlight · Rare$0.95
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Weatherlight · Uncommon$0.61
Artifact
Whenever a creature dies, this artifact deals 2 damage to that creature's controller.
Weatherlight · Uncommon$0.34
Instant
Counter target instant or sorcery spell unless its controller pays {1 generic}.
Draw a card.
Weatherlight · Common$0.22
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Weatherlight · Rare$1.46
Enchantment
{green}: Target creature loses flying until end of turn.
Sacrifice this enchantment: It deals 2 damage to each creature with flying.
Weatherlight · Uncommon$0.26
Creature — Bird
Flying, protection from black
1/1 Weatherlight · Common$0.21
Creature — Dwarf Berserker
Whenever this creature becomes blocked, it gets +3/+0 and gains trample until end of turn.
1/1 Weatherlight · Common$0.23
Creature — Dwarf Shaman
{tap}: Switch target creature's power and toughness until end of turn.
1/2 Weatherlight · Rare$0.97
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Weatherlight · Common$0.31
Creature — Illusion
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When this creature phases out or leaves the battlefield, mill three cards.
{blue}: Until your next upkeep, this creature can't phase out.
2/2 Weatherlight · Rare$0.83
Creature — Wurm
When this creature enters, sacrifice it unless you discard a land card.
4/4 Weatherlight · Uncommon$0.25
Enchantment
Each creature you control can't be blocked by more than one creature.
Weatherlight · Uncommon$0.38
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
Weatherlight · Common$0.13
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Weatherlight · Rare$2.15
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player.
{black}{black}, Sacrifice this enchantment: It deals 3 damage to each creature and each player.
Weatherlight · Uncommon$0.24
Enchantment — Aura
Enchant creature you control
Enchanted creature has "{tap}: This creature deals 1 damage to any target."
Sacrifice this Aura: It deals 1 damage to any target.
Weatherlight · Common$0.23