Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
103 cards · showing 1–60 (page 1 of 2) · 2 ms
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6/6 Legions · Rare$2.10
Sorcery // Sorcery
Assault deals 2 damage to any target.
Create a 3/3 green Elephant creature token.
Invasion · Uncommon$0.15
Creature — Atog
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
1/2 Tempest · Rare$0.76
Creature — Human Nomad
Haste
Echo {3 generic}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target land.
2/2 Urza's Legacy · Uncommon$0.31
Creature — Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6 generic} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{tap}: Destroy target creature. It can't be regenerated.
6/5 Prophecy · Rare$4.03
Enchantment
Black creatures get +1/+1.
Fourth Edition · Rare$0.27
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Judgment · Uncommon$0.33
Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3 generic}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Rare$0.16
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Mirage · Rare$0.55
Artifact
{1 generic}, Sacrifice a permanent: You gain 1 life.
Urza's Saga · Uncommon$12.63
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
Invasion · Rare$5.34
Creature — Cockatrice
Flying
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4 Fourth Edition · Rare$0.33
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Mercadian Masques · Rare$0.39
Creature — Giant
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
6/4 Chronicles · Uncommon$0.19
Creature — Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
4/1 Chronicles · Common$1.34
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature attacks each combat if able.
2/2 Tempest · Common$0.43
Creature — Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5 generic}, {tap}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2 Nemesis · Uncommon$0.20
Creature — Giant
Kicker {white}{white} (You may pay an additional {W}{W} as you cast this spell.)
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3 Apocalypse · Rare$0.16
Instant
Destroy target artifact or enchantment.
Fourth Edition · Common$0.08
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Fourth Edition · Common$0.27
Artifact Creature — Golem
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3 Apocalypse · Uncommon$0.06
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
2/3 Fourth Edition · Uncommon$0.11
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Scourge · Rare$3.41
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Ice Age · Rare$1.62
Legendary Creature — Human Rogue
Haste
{red}{red}{red}: Regenerate Eron.
5/2 Homelands · Uncommon$0.24
Creature — Sliver
Whenever a Sliver deals damage, its controller gains that much life.
3/3 Legions · Rare$9.01
Creature — Eye
Non-Eye creatures you control can't attack.
This creature can't be blocked except by Walls.
3/6 Fifth Edition · Uncommon$0.07
Creature — Nightmare Horror
When this creature enters, exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3 Torment · Common$0.19
Artifact
{tap}, Exile this artifact: Shuffle your graveyard into your library.
Chronicles · Common$0.11
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Ice Age · Rare$0.08
Instant
Fiery Temper deals 3 damage to any target.
Madness {red} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.21
Enchantment — Aura
Enchant creature you control
Enchanted creature has "{tap}: This creature deals 1 damage to any target."
Sacrifice this Aura: It deals 1 damage to any target.
Weatherlight · Common$0.23
Instant
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Visions · Common$0.43
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Weatherlight · Uncommon$0.28
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{tap}: Target land becomes a Forest until this creature leaves the battlefield.
*/* Fourth Edition · Rare$0.24
Land
This land enters with three mining counters on it.
{tap}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Weatherlight · Uncommon$1.55
Creature — Spirit
Flying
{blue}{blue}{blue}: Regenerate this creature.
2/4 Fourth Edition · Uncommon$0.17
Creature — Oyster
You may choose not to untap this creature during your untap step.
{tap}: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3 Homelands · Uncommon$0.29
Creature — Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{tap}: This creature deals 1 damage to target creature it's blocking.
1/1 Ice Age · Uncommon$0.37
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Mirage · Rare$0.36
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Alliances · Uncommon$0.18
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Visions · Uncommon$0.21
Creature — Bird Beast
Echo {2 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, put a +1/+1 counter on target creature.
3/2 Urza's Destiny · Uncommon$0.17
Legendary Creature — Human Spellshaper
{2 generic}{green}, {tap}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
3/3 Prophecy · Rare$0.76
Creature — Beast Mutant
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
Morph {7 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
13/13 Legions · Rare$0.24
Creature — Leviathan
Trample
This creature enters tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.
This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
10/10 Fourth Edition · Rare$0.30
Creature — Angel
Flying, vigilance, haste
3/4 Apocalypse · Rare$0.33
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2/2 Fourth Edition · Rare$4.23
Legendary Creature — Human
Merieke Ri Berit doesn't untap during your untap step.
{tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1 Ice Age · Rare$2.88
Artifact Creature — Construct
This creature enters with two +1/+1 counters on it.
{1 generic}, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
0/0 Exodus · Rare$0.17
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3 generic}. If you do, copy that spell. You may choose new targets for the copy.
Odyssey · Rare$0.42
Legendary Creature — Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
3/3 Legions · Rare$0.34
Creature — Human Nomad Mystic
Protection from black
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.
3/3 Odyssey · Rare$0.12
Creature — Snake
Flash
When this creature enters, counter target spell.
2/2 Apocalypse · Rare$0.62
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {blue}{black}{red}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7/7 Chronicles · Rare$1.35
Creature — Orc
{red}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
1/1 Ice Age · Rare$0.43
Creature — Orgg
Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
6/6 Fifth Edition · Rare$0.35
Creature — Human Wizard
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.
{tap}, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0/1 Visions · Uncommon$0.09
Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Exodus · Rare$0.41
Creature — Human Pirate
This creature can't attack unless defending player controls an Island.
{tap}: This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.
4/3 Fourth Edition · Rare$0.44