Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 1–60 (page 1 of 3) · 2 ms
Instant
Target creature gains haste until end of turn.
Draw a card.
Torment · Common$0.47
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback—{1 generic}{green}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$1.30
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1 generic}{blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Rare$2.29
Legendary Creature — Merfolk Wizard
{3 generic}: Target player mills three cards.
1/3 Torment · Rare$1.15
Creature — Angel
Flying, first strike
5/5 Torment · Rare$0.23
Creature — Frog Beast
Protection from black
At the beginning of your upkeep, sacrifice this creature unless you put a card from your graveyard on the bottom of your library.
3/3 Torment · Uncommon$0.27
Creature — Elemental Beast
Discard a card: Switch this creature's power and toughness until end of turn.
1/3 Torment · Common$0.04
Creature — Wurm
Trample
Madness {2 generic}{green} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4/4 Torment · Uncommon$1.73
Creature — Bird Soldier
Flying
{2 generic}{white}, Discard a card: This creature gets +1/+2 until end of turn.
1/1 Torment · Common$0.15
Creature — Bird Soldier
Flying
{black}: This creature gets +1/+1 until end of turn.
2/2 Torment · Uncommon$0.20
Legendary Creature — Dwarf Barbarian
Other Barbarian creatures get +1/+1.
{red}: Another target Barbarian creature gets +1/+0 until end of turn.
2/2 Torment · Rare$0.54
Creature — Human Barbarian Beast
When you control no Swamps, sacrifice this creature.
2/2 Torment · Common$0.05
Creature — Lizard
{1 generic}{green}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness {0 generic} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1 Torment · Common$0.22
Creature — Horror
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature becomes the target of a spell or ability, sacrifice it."
1/1 Torment · Uncommon$0.30
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Torment · Uncommon$0.21
Land
{2 generic}, {tap}: Add {black} for each Swamp you control.
Torment · Uncommon$20.46
Instant
Add {black}{black}{black}.
Threshold — Add {black}{black}{black}{black}{black} instead if there are seven or more cards in your graveyard.
Torment · Common$14.40
Creature — Human Minion
{2 generic}{black}{black}, {tap}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
2/1 Torment · Common$0.20
Creature — Human Minion
{black}, {tap}: Target creature gets -1/-1 until end of turn.
Threshold — {3 generic}{black}{black}, {tap}: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.
1/1 Torment · Common$0.08
Creature — Rat
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
2/1 Torment · Common$0.17
Creature — Zombie Wurm
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
6/5 Torment · Uncommon$0.20
Creature — Centaur
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3 Torment · Uncommon$0.15
Creature — Centaur
Trample
{green}, Discard a card: Regenerate this creature.
3/3 Torment · Common$0.06
Creature — Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3 Torment · Common$0.14
Creature — Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards.
{2 generic}{blue}, {tap}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1 Torment · Uncommon$0.38
Creature — Octopus
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3 Torment · Uncommon$0.21
Creature — Octopus Wizard
Sacrifice this creature: Target creature loses protection from black until end of turn.
1/1 Torment · Common$0.10
Creature — Octopus Rogue
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
1/1 Torment · Rare$0.35
Sorcery
Target player sacrifices a creature of their choice.
Flashback {5 generic}{black}{black} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Uncommon$0.20
Legendary Creature — Human Minion
All Nightmares get +1/+1.
{black}{black}{black}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
3/3 Torment · Rare$0.26
Sorcery
Return target creature and target land to their owners' hands.
Torment · Common$0.19
Instant
Counter target spell unless its controller pays {1 generic} for each card in your graveyard.
Madness {blue} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Uncommon$0.28
Sorcery
Destroy all enchantments.
Threshold — If there are seven or more cards in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Torment · Uncommon$5.32
Enchantment
{1 generic}{blue}, Discard a card: Draw a card.
{1 generic}{blue}, Sacrifice this enchantment: Draw a card.
Torment · Uncommon$0.14
Enchantment — Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Torment · Common$0.23
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice this Aura: It deals 1 damage to target creature.
Torment · Common$0.09
Creature — Elemental Cat
When this creature enters, flip a coin until you lose a flip. Put a +1/+1 counter on this creature for each flip you won.
4/4 Torment · Uncommon$0.27
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—{1 generic}{black}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$0.15
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Torment · Rare$2.07
Sorcery
Target player draws two cards.
Flashback—{1 generic}{blue}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$0.16
Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
Torment · Rare$3.94
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
Torment · Uncommon$0.36
Creature — Dwarf
{red}, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.
1/1 Torment · Common$0.36
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
Torment · Uncommon$0.30
Creature — Nightmare Horror
When this creature enters, exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3 Torment · Common$0.19
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Torment · Rare$0.34
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Torment · Common$0.21
Instant
Fiery Temper deals 3 damage to any target.
Madness {red} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.21
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.
Flashback {X}{red}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Uncommon$0.17
Sorcery
Green creatures and white creatures can't block this turn.
Flashback—{1 generic}{red}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$0.25
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Torment · Common$0.15
Instant
Destroy target enchantment.
Madness {white} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.19
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
Torment · Common$0.14
Creature — Zombie Minion
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
2/2 Torment · Uncommon$0.26
Creature — Nightmare Horror
When this creature enters, exile up to two target cards from a single graveyard.
When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
2/2 Torment · Common$0.15
Creature — Human Wizard
{red}, {tap}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
1/1 Torment · Rare$0.33
Creature — Zombie
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: This creature gains flying and protection from green and from white until end of turn.
3/3 Torment · Uncommon$0.20
Creature — Beast
At the beginning of your upkeep, sacrifice this creature unless you put two cards from your graveyard on the bottom of your library.
{green}{green}, Discard a card: You may have this creature assign its combat damage this turn as though it weren't blocked.
6/8 Torment · Rare$0.42
Creature — Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
2/2 Torment · Rare$0.37
Creature — Elemental
{blue}, Sacrifice this creature: Counter target spell that targets a creature you control.
2/2 Torment · Common$0.15