Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
334 cards · showing 1–60 (page 1 of 6) · 2 ms
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Sorcery
As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Tempest · Uncommon$0.25
Creature — Human Soldier Scout
First strike
{white}: Target creature gains first strike until end of turn.
1/1 Tempest · Common$0.13
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Tempest · Common$0.12
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Tempest · Rare$16.29
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Tempest · Rare$93.75
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
Tempest · Uncommon$1.49
Land
{tap}: Add {colorless}{colorless}. This land deals 2 damage to you.
Tempest · Uncommon$122.31
Creature — Angel
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
2/2 Tempest · Uncommon$0.17
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Tempest · Common$0.09
Creature — Ape
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
5/4 Tempest · Uncommon$0.25
Sorcery
Exile all permanents. You discard your hand.
Tempest · Rare$7.91
Creature — Sliver
All Sliver creatures have "{2 generic}: This creature gets +0/+1 until end of turn."
2/2 Tempest · Uncommon$0.31
Creature — Pegasus
Flying
1/2 Tempest · Common$0.11
Creature — Atog
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
1/2 Tempest · Rare$0.76
Creature — Angel
Flying
When this creature dies, you may put it on top of its owner's library.
3/3 Tempest · Rare$1.66
Creature — Sliver
All Sliver creatures have "{2 generic}: This creature gets +1/+0 until end of turn."
2/2 Tempest · Uncommon$0.36
Creature — Insect
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1 Tempest · Common$0.17
Creature — Spirit
Flying
Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.
3/3 Tempest · Rare$0.25
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
7/6 Tempest · Rare$0.70
Instant
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Tempest · Common$0.13
Creature — Thrull
Sacrifice this creature: Add {black}.
1/1 Tempest · Common$0.61
Instant
Destroy all Islands.
Tempest · Uncommon$0.64
Artifact
As this artifact enters, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
Tempest · Rare$0.59
Artifact Creature — Gnome
Sacrifice this creature: You gain 3 life.
1/3 Tempest · Uncommon$0.11
Creature — Human Archer Minion
{tap}: Put a bounty counter on target nonblack creature.
{tap}: Destroy target creature with a bounty counter on it.
2/2 Tempest · Rare$5.03
Enchantment
Return this enchantment to its owner's hand: Regenerate target creature.
Tempest · Common$0.27
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add {blue} or {red}. This land deals 1 damage to you.
Tempest · Rare$1.81
Creature — Spider
Reach (This creature can block creatures with flying.)
1/3 Tempest · Common$0.11
Creature — Drake
Flying
{1 generic}, Discard a card at random: This creature gets +2/+0 until end of turn.
1/2 Tempest · Rare$0.45
Creature — Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2/1 Tempest · Common$0.08
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Tempest · Common$0.72
Creature — Skeleton
{2 generic}{black}{black}: Exile this card and target creature unless that creature's controller pays {2 generic}. Activate only if this card is in your graveyard.
1/1 Tempest · Rare$1.78
Creature — Ooze
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
0/0 Tempest · Rare$1.22
Creature — Rhino
This creature can't be blocked by more than one creature.
4/4 Tempest · Uncommon$0.06
Enchantment
Red spells cost {2 generic} more to cast.
Tempest · Uncommon$2.29
Enchantment
Islands don't untap during their controllers' untap steps.
Tempest · Uncommon$0.86
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. This land doesn't untap during your next untap step.
Tempest · Uncommon$0.27
Enchantment
{1 generic}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.10
Enchantment
{1 generic}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Enchantment
{1 generic}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Enchantment
{1 generic}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.16
Enchantment
{1 generic}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Tempest · Common$0.15
Enchantment
{1 generic}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.11
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Tempest · Common$0.18
Creature — Sliver
All Slivers have "{2 generic}: Regenerate this permanent."
1/1 Tempest · Common$0.30
Creature — Bird
Flying
When this creature enters, destroy target enchantment.
2/2 Tempest · Common$0.14
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Visions · Common$0.10
Creature — Zombie Wizard
You may choose not to untap this creature during your untap step.
{2 generic}{black}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
1/1 Tempest · Rare$0.73
Artifact Creature — Snake
First strike
2/1 Tempest · Common$0.12
Artifact
{3 generic}: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
Tempest · Rare$0.56
Legendary Creature — Phyrexian Human Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters, sacrifice a creature.
7/5 Tempest · Rare$2.89
Instant
Buyback {2 generic} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Tempest · Rare$32.83
Instant
Counter target spell.
Fourth Edition · Uncommon$2.26
Creature — Elephant
{green}: This creature gets +3/+0 and gains trample until end of turn. Destroy this creature at the beginning of the next end step. Activate only once each turn.
3/3 Tempest · Rare$0.35
Enchantment — Aura
Enchant creature
{red}: Enchanted creature gets +1/+0 until end of turn.
{red}: Return this Aura to its owner's hand.
Tempest · Common$0.33
Artifact
{3 generic}, {tap}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
Tempest · Rare$91.80
Instant
Destroy target nonblack creature. It can't be regenerated.
Ice Age · Common$0.04
Instant
Add {black}{black}{black}.
Fourth Edition · Common$0.25
Creature — Shade Spirit
{black}: Regenerate this creature.
{black}: This creature gets +1/+1 until end of turn.
1/1 Tempest · Common$0.11
Enchantment
{black}{black}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Tempest · Uncommon$1.31