Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 1–60 (page 1 of 3) · 1 ms
Creature — Sliver
All Slivers have "{2 generic}, Sacrifice this permanent: This permanent deals 2 damage to any target."
2/2 Stronghold · Uncommon$0.58
Enchantment
{1 generic}, Discard a card at random: Put a +1/+1 counter on target creature.
Stronghold · Rare$0.37
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Stronghold · Rare$6.72
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Stronghold · Common$0.17
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
Stronghold · Uncommon$5.89
Sorcery
Buyback {2 generic}{black}{black} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
Stronghold · Common$0.19
Artifact
{2 generic}, {tap}: This artifact deals 1 damage to target creature. That creature attacks this turn if able.
Stronghold · Uncommon$0.22
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Stronghold · Rare$31.79
Creature — Licid
{white}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {white} to end this effect.
Enchanted creature can't attack.
2/2 Stronghold · Uncommon$0.07
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Stronghold · Common$0.19
Creature — Beast
Trample
{1 generic}{green}: Regenerate this creature.
5/4 Stronghold · Rare$0.39
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Stronghold · Common$0.24
Creature — Spirit
Flying
This creature can block only creatures with flying.
3/1 Stronghold · Common$0.08
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Stronghold · Uncommon$19.28
Enchantment
Whenever you cast a spell, you gain 1 life.
Stronghold · Uncommon$0.27
Enchantment — Aura
Enchant creature
When enchanted creature attacks, return it and this Aura to their owners' hands at end of combat.
Stronghold · Common$0.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
{white}: Return this Aura to its owner's hand.
Stronghold · Common$0.09
Creature — Licid
{red}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {red} to end this effect.
Enchanted creature can't block.
2/2 Stronghold · Uncommon$0.10
Creature — Licid
{black}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {black} to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2 Stronghold · Uncommon$0.17
Creature — Giant
This creature can't block.
4/1 Stronghold · Common$0.13
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Stronghold · Common$0.12
Legendary Creature — Vampire Noble
Crovax enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{black}: Crovax gains flying until end of turn.
0/0 Stronghold · Rare$0.95
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2/2 Stronghold · Uncommon$2.17
Creature — Dauthi Minion
{tap}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
1/1 Stronghold · Uncommon$0.21
Sorcery
Destroy target tapped creature.
Stronghold · Common$0.11
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Stronghold · Rare$32.52
Creature — Illusion
This creature can't be blocked as long as it's attacking alone.
1/5 Stronghold · Common$0.09
Creature — Insect
{1 generic}{red}: Target creature can't block this creature this turn.
1/1 Stronghold · Common$0.02
Creature — Shade Spirit
Flying
{black}: This creature gets +1/+1 until end of turn.
1/1 Stronghold · Common$0.09
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
Stronghold · Uncommon$0.20
Creature — Elephant
When you control a creature with toughness 2 or less, sacrifice this creature.
4/5 Stronghold · Common$0.04
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Stronghold · Rare$5.44
Instant
Return all creatures to their owners' hands.
Stronghold · Rare$0.30
Sorcery
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.
Stronghold · Uncommon$0.16
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Stronghold · Uncommon$0.13
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Stronghold · Common$0.16
Enchantment — Aura
Enchant creature
{red}: Enchanted creature gets +1/-1 until end of turn.
Stronghold · Common$0.14
Creature — Hellion Beast
Haste
{0 generic}: This creature gets +1/-1 until end of turn.
3/3 Stronghold · Uncommon$0.11
Creature — Beast
Trample
{red}: This creature gets +1/-1 until end of turn.
4/5 Stronghold · Rare$0.35
Creature — Beast
{red}: This creature gets +1/-1 until end of turn.
2/2 Stronghold · Common$0.09
Creature — Imp
Flying
When this creature enters, you lose 2 life.
2/2 Stronghold · Common$0.08
Creature — Spirit
Haste
{red}: This creature gets +1/+0 until end of turn.
1/1 Stronghold · Common$0.11
Creature — Licid
{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Enchanted creature has flying.
2/2 Stronghold · Uncommon$0.14
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Stronghold · Rare$21.64
Creature — Shark
This creature can't attack unless defending player controls an Island.
2/3 Stronghold · Common$0.17
Artifact
Activated abilities of creatures cost {1 generic} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Stronghold · Uncommon$1.87
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Stronghold · Uncommon$0.29
Creature — Human Druid
{green}, {tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1/1 Stronghold · Rare$9.48
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
Stronghold · Uncommon$0.32
Creature — Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
2/2 Stronghold · Uncommon$1.48
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Stronghold · Rare$2.81
Creature — Human Soldier
{white}: This creature gets +0/+1 until end of turn.
1/1 Stronghold · Common$0.06
Artifact
Whenever a player plays a land, that player draws a card.
Stronghold · Rare$7.02
Artifact
{3 generic}, {tap}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Stronghold · Uncommon$0.25
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Stronghold · Rare$3.87
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Stronghold · Rare$1.48
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, this artifact deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact. (This effect lasts indefinitely.)
Stronghold · Rare$3.32
Sorcery
Buyback {4 generic} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.
Stronghold · Common$0.36
Creature — Kor Soldier
Trample
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
3/3 Stronghold · Uncommon$0.21
Instant
Target creature gains flying until end of turn.
Draw a card.
Stronghold · Common$0.54