Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 1–60 (page 1 of 3) · 2 ms
Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
Prophecy · Uncommon$0.27
Creature — Human Mercenary
{1 generic}{black}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1/1 Prophecy · Common$0.09
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Prophecy · Common$0.34
Legendary Creature — Human Spellshaper
{X}{blue}, {tap}, Discard two cards: Return X target creatures to their owners' hands.
3/3 Prophecy · Rare$0.52
Enchantment
Sacrifice a land: Destroy target enchantment.
Prophecy · Common$0.27
Creature — Avatar
If an opponent controls seven or more lands, this spell costs {6 generic} less to cast.
Flying
{red}: This creature gets +1/+0 until end of turn.
6/6 Prophecy · Rare$0.32
Creature — Avatar
If you have 3 or less life, this spell costs {6 generic} less to cast.
Flying
This creature can block any number of creatures.
4/9 Prophecy · Rare$0.40
Creature — Avatar
If an opponent controls at least four more creatures than you, this spell costs {6 generic} less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8/8 Prophecy · Rare$0.68
Creature — Avatar
If an opponent has no cards in hand, this spell costs {6 generic} less to cast.
Flying
5/6 Prophecy · Rare$1.32
Creature — Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6 generic} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{tap}: Destroy target creature. It can't be regenerated.
6/5 Prophecy · Rare$4.03
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: This land deals 1 damage to any target."
Prophecy · Uncommon$0.32
Sorcery
Target player's life total becomes 20.
Prophecy · Rare$0.46
Creature — Elemental
Protection from white
At the beginning of your upkeep, sacrifice this creature unless you sacrifice a land.
5/4 Prophecy · Rare$0.28
Creature — Human Mercenary
Flying
{tap}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1 Prophecy · Common$0.09
Creature — Human Soldier
This creature can't attack if defending player controls an untapped land.
This creature can't block if you control an untapped land.
2/2 Prophecy · Common$0.05
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
Prophecy · Uncommon$0.12
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Prophecy · Common$0.30
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Prophecy · Rare$1.45
Creature — Spirit
{black}: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
1/1 Prophecy · Uncommon$0.31
Artifact
{0 generic}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
Prophecy · Uncommon$0.31
Enchantment
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Prophecy · Uncommon$3.64
Creature — Bird
Sacrifice a land: This creature gains flying until end of turn.
3/3 Prophecy · Common$0.05
Creature — Zombie
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
3/3 Prophecy · Rare$0.19
Artifact Creature — Angel
Flying
{tap}, Sacrifice X lands: Put X +1/+1 counters on this creature.
2/2 Prophecy · Rare$1.46
Creature — Bird Beast
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
5/4 Prophecy · Uncommon$0.17
Creature — Worm Mercenary
Whenever this creature deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2 generic}.
2/2 Prophecy · Common$0.09
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
Prophecy · Rare$0.40
Sorcery
Destroy target land. Its controller loses 2 life.
Prophecy · Common$0.11
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
Prophecy · Common$0.12
Creature — Griffin
Flying, vigilance
2/2 Prophecy · Common$0.09
Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Prophecy · Rare$2.69
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This token's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Prophecy · Rare$0.34
Enchantment
{4 generic}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
Prophecy · Uncommon$0.23
Enchantment — Aura
Enchant creature
Enchanted creature can block any number of creatures.
Prophecy · Uncommon$12.85
Enchantment
{1 generic}, Sacrifice a land: Draw a card. Any player may activate this ability.
Prophecy · Uncommon$0.28
Instant
Exile target attacking creature unless its controller pays {X}.
Prophecy · Common$0.12
Creature — Human Soldier
Sacrifice a land: This creature gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
2/2 Prophecy · Common$0.07
Creature — Nightstalker
This creature has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
3/2 Prophecy · Common$0.10
Creature — Efreet
Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.
5/2 Prophecy · Rare$0.46
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Prophecy · Uncommon$0.21
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay {1 generic}.
Prophecy · Common$0.09
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."
Prophecy · Uncommon$0.12
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Prophecy · Uncommon$1.67
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Prophecy · Rare$0.25
Creature — Cat
Prevent all damage that would be dealt to this creature.
{3 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
2/2 Prophecy · Uncommon$0.21
Creature — Cat
Prevent all damage that would be dealt to this creature.
{2 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
1/1 Prophecy · Common$0.17
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
Prophecy · Common$0.14
Legendary Creature — Horror Spellshaper
{X}{black}, {tap}, Discard two cards: Target player discards X cards at random.
3/3 Prophecy · Rare$0.57
Creature — Squid Beast
When this creature enters, tap all lands target player controls.
2/2 Prophecy · Common$0.14
Creature — Homunculus Illusion
This creature can't be blocked as long as defending player controls an untapped land.
1/1 Prophecy · Common$0.13
Enchantment
As this enchantment enters, discard your hand.
At the beginning of your draw step, draw an additional card.
Prophecy · Rare$0.30
Artifact Creature — Golem Warrior
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
4/4 Prophecy · Uncommon$0.18
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Prophecy · Rare$5.67
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
Prophecy · Common$0.11
Creature — Spirit
Flying
Sacrifice two lands: This creature gains protection from artifacts or from the color of your choice until end of turn.
3/3 Prophecy · Rare$0.26
Enchantment — Aura
Flash
Enchant creature
{1 generic}{green}: Regenerate enchanted creature.
Prophecy · Common$0.10
Legendary Creature — Human Spellshaper
{2 generic}{green}, {tap}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
3/3 Prophecy · Rare$0.76
Creature — Human Soldier
{1 generic}, Sacrifice two lands: Destroy target land.
1/1 Prophecy · Uncommon$0.12
Artifact Creature — Juggernaut
Trample
This creature can't block.
When this creature attacks, sacrifice it at end of combat.
Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
0/3 Prophecy · Rare$0.25
Creature — Human Soldier Berserker
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
2/3 Prophecy · Common$0.05