Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
142 cards · showing 1–60 (page 1 of 3) · 2 ms
1 banned card hidden — show them
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Nemesis · Common$0.32
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1 generic}.
Nemesis · Rare$6.30
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Nemesis · Common$0.11
Creature — Hydra
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1 generic}, Remove a fade counter from this creature: It deals 1 damage to any target.
5/1 Nemesis · Uncommon$0.11
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Nemesis · Uncommon$0.13
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Nemesis · Uncommon$0.25
Creature — Human Spellshaper
{2 generic}{red}, {tap}, Discard a card: This creature deals 2 damage divided as you choose among one or two targets.
2/2 Nemesis · Uncommon$0.13
Legendary Creature — Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
3/3 Nemesis · Rare$2.81
Creature — Human Spellshaper
{2 generic}{white}, {tap}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1/1 Nemesis · Rare$0.30
Creature — Bird
Flying
This creature can block only creatures with flying.
{1 generic}{black}: This creature gets +1/+1 until end of turn.
2/2 Nemesis · Uncommon$0.12
Artifact
{X}, {tap}: Target creature gets -X/+X until end of turn.
Nemesis · Uncommon$0.13
Creature — Bird
Flying
This creature can block only creatures with flying.
2/2 Nemesis · Common$0.06
Artifact
As this artifact enters, choose a creature type.
{3 generic}, {tap}: You may put a creature card of the chosen type from your hand onto the battlefield.
Nemesis · Rare$1.15
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5/5 Nemesis · Common$0.17
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
2/4 Nemesis · Rare$5.04
Creature — Human Spellshaper Warrior
{red}, {tap}, Discard a card: Target creature can't block this turn.
1/1 Nemesis · Common$0.03
Creature — Wall
Defender (This creature can't attack.)
{1 generic}{black}: Regenerate this creature.
3/2 Nemesis · Uncommon$0.16
Creature — Human Knight
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
2/2 Nemesis · Uncommon$0.23
Creature — Illusion
Flying
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/2 Nemesis · Common$0.18
Creature — Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
*/1 Nemesis · Uncommon$0.18
Artifact Creature — Golem
At the beginning of your upkeep, if you control seven or more permanents, return this creature to its owner's hand.
4/4 Nemesis · Rare$0.29
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
Nemesis · Uncommon$0.12
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1 generic}.
Nemesis · Common$0.87
Enchantment
When this enchantment enters, sacrifice all creatures you control.
Creatures you control get +2/+2.
Nemesis · Rare$0.46
Creature — Human Cleric
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
2/4 Nemesis · Common$0.03
Creature — Rebel Bird
Flying
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/1 Nemesis · Common$0.15
Creature — Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5 generic}, {tap}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2 Nemesis · Uncommon$0.20
Creature — Human Spellshaper
{1 generic}{black}, {tap}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1/1 Nemesis · Rare$0.84
Instant
Gain control of target creature with mana value X or less.
Nemesis · Uncommon$0.49
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Nemesis · Common$0.28
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Nemesis · Uncommon$0.66
Artifact
{3 generic}, {tap}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
Nemesis · Rare$0.25
Enchantment
Sacrifice a creature: Regenerate target creature.
Nemesis · Common$0.52
Sorcery
Flame Rift deals 4 damage to each player.
Nemesis · Common$0.33
Artifact Creature — Golem
Whenever this creature becomes blocked, defending player mills three cards.
2/3 Nemesis · Uncommon$0.08
Artifact
You may choose not to untap this artifact during your untap step.
{3 generic}, {tap}: Target creature gets +1/-1 for as long as this artifact remains tapped.
Nemesis · Uncommon$0.11
Creature — Beast
{red}: This creature gets +1/-1 until end of turn.
4/4 Nemesis · Common$0.08
Creature — Beast
{red}{red}: Target creature gets +1/-1 until end of turn.
4/4 Nemesis · Rare$0.33
Sorcery
All creatures get +X/-X until end of turn.
Nemesis · Rare$0.17
Instant
Target creature gets +1/-1 and gains haste until end of turn.
Nemesis · Common$0.05
Enchantment
Creatures you control get +1/-1.
Nemesis · Uncommon$0.24
Artifact Creature — Thopter
{1 generic}: This creature gets +1/-1 and gains flying until end of turn.
4/4 Nemesis · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/-1 until end of turn.
0/6 Nemesis · Common$0.07
Instant
Cast this spell only during the declare blockers step.
Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Nemesis · Common$0.22
Creature — Human Spellshaper
{green}, {tap}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1/1 Nemesis · Common$0.09
Instant
Target creature can't be blocked this turn.
Nemesis · Common$0.18
Creature — Merfolk
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this creature: Tap target creature.
2/2 Nemesis · Uncommon$0.17
Artifact
{2 generic}, {tap}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as this artifact remains tapped.
Nemesis · Rare$4.12
Legendary Land
{tap}: Add {colorless}.
{1 generic}{white}, {tap}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Nemesis · Rare$17.75
Creature — Beast
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
2/2 Nemesis · Common$0.06
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Nemesis · Common$0.23
Creature — Beast
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
6/6 Nemesis · Rare$0.41
Creature — Beast Warrior
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
3/3 Nemesis · Uncommon$0.19
Creature — Beast
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
1/1 Nemesis · Common$0.12
Enchantment — Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.
Nemesis · Common$0.20
Creature — Kor Rebel
{tap}, Sacrifice this creature: Exile target red creature.
2/2 Nemesis · Common$0.09
Creature — Kor Rebel
{tap}, Sacrifice this creature: Exile target black creature.
2/2 Nemesis · Common$0.11
Legendary Creature — Human Rebel
{X}, {tap}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
{3 generic}: Put target Rebel card from your graveyard on the bottom of your library.
1/3 Nemesis · Rare$1.32
Enchantment
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls.
Remove a charge counter from this enchantment: Add {colorless}. Any player may activate this ability but only during their turn before the end step.
Nemesis · Rare$0.74
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
Nemesis · Uncommon$0.36