Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
334 cards · showing 1–60 (page 1 of 6) · 2 ms
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Creature — Human Soldier
Flying
{1 generic}{blue}{blue}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
4/3 Mercadian Masques · Rare$0.40
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Mirage · Uncommon$0.08
Creature — Wall
Defender (This creature can't attack.)
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
0/4 Mercadian Masques · Common$0.11
Creature — Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
2/2 Mercadian Masques · Common$0.12
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Mercadian Masques · Common$1.19
Enchantment
{3 generic}{white}{white}: You draw a card and target opponent gains 3 life.
Mercadian Masques · Rare$0.21
Creature — Goblin Rogue
{1 generic}{red}, Sacrifice a Goblin: This creature deals 4 damage to target creature.
1/1 Mercadian Masques · Uncommon$0.15
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Mercadian Masques · Uncommon$0.06
Artifact
{4 generic}, {tap}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Mercadian Masques · Rare$0.50
Creature — Human Rebel
{X}{white}, {tap}: This creature deals X damage to target attacking or blocking creature.
2/2 Mercadian Masques · Uncommon$0.08
Creature — Human Spellshaper
{blue}, {tap}, Discard a card: Target creature gains flying until end of turn.
2/2 Mercadian Masques · Common$0.09
Artifact
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
{2 generic}: Prevent the next 1 damage that would be dealt by this artifact this turn.
Mercadian Masques · Uncommon$1.42
Artifact
{X}, {tap}: Draw a card. X is the number of cards in an opponent's hand.
Mercadian Masques · Rare$0.46
Creature — Wall
Defender
{tap}: Target creature gains haste until end of turn.
1/3 Mercadian Masques · Common$0.04
Creature — Goblin
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
*/* Mercadian Masques · Rare$0.22
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Mercadian Masques · Rare$0.42
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {black} for each charge counter on this enchantment.
Mercadian Masques · Rare$5.03
Creature — Human Spellshaper
{red}, {tap}, Discard a card: Destroy target Wall.
2/2 Mercadian Masques · Common$0.12
Creature — Merfolk
{blue}: This creature can't be blocked this turn.
2/2 Mercadian Masques · Common$0.17
Creature — Dog
Whenever you're dealt damage, you may put that many +1/+1 counters on this creature.
At the beginning of your end step, remove all +1/+1 counters from this creature.
1/1 Mercadian Masques · Rare$0.48
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Mercadian Masques · Rare$1.31
Creature — Snake
{tap}: This creature gets +3/+3 until end of turn.
3/3 Mercadian Masques · Uncommon$0.18
Creature — Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2 Mercadian Masques · Common$0.10
Creature — Human Spellshaper
{black}, {tap}, Discard a card: Add {black}{black}{black}.
1/1 Mercadian Masques · Common$0.89
Instant
Until end of turn, all creatures gain "{tap}: This creature deals damage equal to its power to target creature."
Mercadian Masques · Rare$0.44
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Mercadian Masques · Uncommon$0.14
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Mercadian Masques · Rare$3.75
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has flying.
Mercadian Masques · Common$0.25
Creature — Human Spellshaper
{X}{black}, {tap}, Discard a card: Target creature gets +X/+0 until end of turn.
1/1 Mercadian Masques · Uncommon$0.09
Creature — Human
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
*/* Mercadian Masques · Rare$1.11
Creature — Horror Mercenary
{2 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/2 Mercadian Masques · Common$0.18
Creature — Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4/3 Mercadian Masques · Uncommon$0.20
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4/2 Mercadian Masques · Uncommon$0.21
Creature — Horror Mercenary
Sacrifice a creature: Regenerate this creature.
{6 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5 Mercadian Masques · Rare$0.74
Creature — Human Mercenary
{1 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1 Mercadian Masques · Common$0.32
Creature — Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{5 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5 Mercadian Masques · Rare$0.72
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Mercadian Masques · Uncommon$0.80
Creature — Insect
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
1/1 Mercadian Masques · Uncommon$0.95
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Mercadian Masques · Common$0.13
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Mercadian Masques · Rare$17.03
Creature — Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{red}: This creature gets +1/-1 until end of turn.
0/3 Mercadian Masques · Common$0.12
Creature — Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
3/4 Mercadian Masques · Common$0.04
Creature — Nautilus Beast
Whenever this creature becomes blocked, you may draw a card.
2/2 Mercadian Masques · Uncommon$0.16
Creature — Illusion Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/* Mercadian Masques · Uncommon$0.22
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Mercadian Masques · Rare$13.24
Creature — Human Spellshaper
{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1 Mercadian Masques · Common$0.19
Creature — Griffin
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3/3 Mercadian Masques · Uncommon$0.32
Creature — Human Spellshaper
{1 generic}{white}{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1 Mercadian Masques · Rare$0.52
Creature — Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4 Mercadian Masques · Rare$0.46
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2 Mercadian Masques · Uncommon$0.18
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Mercadian Masques · Common$0.37
Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno.
2/2 Mercadian Masques · Rare$0.46
Creature — Elemental
{X}{red}, {tap}, Sacrifice this creature: It deals X damage to any target.
2/2 Mercadian Masques · Uncommon$0.08
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Mercadian Masques · Rare$1.33
Enchantment
Whenever a creature you control becomes blocked, this enchantment deals 1 damage to any target.
Mercadian Masques · Uncommon$0.27
Creature — Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can block only creatures with flying.
1/1 Mercadian Masques · Common$0.14
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Mercadian Masques · Uncommon$0.29
Sorcery
Draw a card for each creature you control.
Mercadian Masques · Rare$0.80
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadian Masques · Rare$0.37
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Mercadian Masques · Rare$0.39