Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
18 cards · 2 ms
Enchantment
Creatures can't block.
Urza's Saga · Rare$1.06
Instant
Counter target spell.
Fourth Edition · Uncommon$2.26
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Urza's Legacy · Rare$8.96
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Tempest · Uncommon$3.05
Artifact
Whenever a player plays a land, that player draws a card.
Stronghold · Rare$7.02
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2/2 Fourth Edition · Rare$4.23
Enchantment
Whenever a creature deals damage to you, destroy it.
Urza's Legacy · Rare$11.57
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$1.04
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Tempest · Uncommon$6.37
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Visions · Rare$2.26
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2 generic}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Rare$1.31
Instant
Shock deals 2 damage to any target.
Stronghold · Common$0.07
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Urza's Saga · Rare$3.60
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Onslaught · Rare$2.06
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Invasion · Uncommon$4.20
Instant
Destroy target creature. It can't be regenerated.
Planeshift · Common$0.27
Sorcery
Target player mills half their library, rounded down.
Odyssey · Rare$3.18
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Fourth Edition · Rare$4.57