Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
335 cards · showing 1–60 (page 1 of 6) · 2 ms
Instant
Counter target spell. You gain 3 life.
Invasion · Rare$0.32
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Invasion · Uncommon$0.26
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Invasion · Rare$0.55
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
Invasion · Common$0.14
Instant
Kicker {1 generic}{red} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Invasion · Common$0.09
Creature — Leech
White spells you cast cost {white} more to cast.
1/3 Invasion · Rare$0.38
Artifact Creature — Golem
As this creature enters, choose a color.
This creature is the chosen color. (It's still an artifact.)
4/4 Invasion · Uncommon$0.14
Creature — Kavu
{2 generic}: This creature becomes colorless until end of turn.
3/3 Invasion · Common$0.10
Land
This land enters tapped.
{tap}: Add {blue}.
{tap}, Sacrifice this land: Add {white}{black}.
Invasion · Common$0.21
Creature — Leech
Black spells you cast cost {black} more to cast.
{black}: This creature gets +1/+1 until end of turn.
2/2 Invasion · Rare$0.24
Creature — Angel
Flying
When this creature enters, you gain 3 life.
3/3 Invasion · Uncommon$0.14
Enchantment
Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
Invasion · Uncommon$0.13
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
Invasion · Uncommon$0.05
Land
{tap}: Add {colorless}.
{tap}, Sacrifice this land: Add one mana of any color.
Invasion · Uncommon$0.41
Creature — Human Soldier
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Vigilance
If this creature was kicked, it enters with a +1/+1 counter on it.
1/2 Invasion · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Invasion · Common$0.98
Creature — Cat Soldier
{1 generic}{white}{white}: Target creature you control gains protection from the color of your choice until end of turn.
{1 generic}{blue}{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/5 Invasion · Rare$0.36
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Invasion · Rare$1.80
Sorcery // Sorcery
Assault deals 2 damage to any target.
Create a 3/3 green Elephant creature token.
Invasion · Uncommon$0.15
Legendary Creature — Human Cleric
{X}, {tap}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
2/3 Invasion · Rare$1.36
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Invasion · Rare$0.81
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Invasion · Uncommon$18.94
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Invasion · Uncommon$0.97
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Invasion · Rare$0.35
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Invasion · Common$0.10
Creature — Human Wizard
Kicker {1 generic}{green} (You may pay an additional {1}{G} as you cast this spell.)
When this creature enters, if it was kicked, destroy target land.
1/4 Invasion · Uncommon$0.21
Creature — Human Soldier
{3 generic}{blue}, {tap}: Draw a card.
2/4 Invasion · Uncommon$0.22
Creature — Human Knight
Kicker {2 generic}{white} (You may pay an additional {2}{W} as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
2/2 Invasion · Common$0.08
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Invasion · Common$0.10
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Invasion · Rare$2.19
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Invasion · Rare$5.48
Creature — Specter
Flying, haste
Whenever this creature deals combat damage to a player, that player discards a card.
2/2 Invasion · Rare$0.68
Legendary Creature — Human Wizard
{1 generic}{blue}: Target spell or permanent becomes the color of your choice until end of turn.
3/3 Invasion · Rare$0.85
Sorcery
Tap all nonwhite creatures.
Mirage · Uncommon$0.19
Artifact
{tap}: Add {black} or {red}.
Invasion · Uncommon$0.28
Creature — Mongoose
This spell can't be countered.
Shroud (This creature can't be the target of spells or abilities.)
2/1 Invasion · Rare$0.59
Creature — Human Wizard
{1 generic}: Add {black}.
1/1 Invasion · Common$0.24
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.
Invasion · Rare$0.70
Sorcery
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Invasion · Uncommon$0.19
Creature — Giant
If a source would deal 3 or less damage to this creature, prevent that damage.
4/4 Invasion · Rare$0.22
Sorcery
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Invasion · Uncommon$0.09
Creature — Unicorn
{1 generic}{white}, {tap}, Sacrifice this creature: Destroy target artifact or enchantment.
1/2 Invasion · Common$0.40
Legendary Creature — Human Soldier
{tap}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2/2 Invasion · Rare$5.37
Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Invasion · Uncommon$0.29
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Invasion · Uncommon$0.49
Creature — Troll
Vigilance
{green}: Regenerate this creature.
3/3 Invasion · Uncommon$0.08
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Invasion · Uncommon$0.27
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
{red}, Sacrifice this creature: It deals damage equal to its power to target creature.
1/1 Invasion · Uncommon$0.14
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
Invasion · Rare$5.34
Land
This land enters tapped.
{tap}: Add {white} or {blue}.
Invasion · Uncommon$0.19
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
Invasion · Rare$0.36
Enchantment
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Invasion · Rare$12.03
Instant
Exile target card from a graveyard.
Draw a card.
Invasion · Uncommon$0.15
Creature — Human Cleric
Protection from red
{white}: Target creature gains protection from red until end of turn.
1/1 Invasion · Common$0.37
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {blue}{black}{red}.
3/3 Invasion · Uncommon$0.19
Legendary Creature — Dragon
Flying
Whenever Crosis deals combat damage to a player, you may pay {2 generic}{black}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
6/6 Invasion · Rare$0.63
Enchantment — Aura
Enchant creature
{red}: Enchanted creature gets +1/+0 until end of turn.
{red}: Return this Aura to its owner's hand.
Tempest · Common$0.33
Creature — Human Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
2/2 Invasion · Rare$1.05
Creature — Angel
Flying, protection from white
When this creature enters, return target blue or red creature card from your graveyard to your hand.
3/3 Invasion · Rare$2.34
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Invasion · Rare$4.91