Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
369 cards · showing 1–60 (page 1 of 7) · 2 ms
4 banned cards hidden — show them
Creature — Specter
Flying
Whenever this creature deals damage to a player, that player discards a card.
2/3 Ice Age · Uncommon$0.11
Artifact Creature — Soldier
{1 generic}: This creature gets +0/+1 until end of turn.
3/3 Ice Age · Uncommon$0.20
Creature — Unicorn
{tap}: Add {blue} or {colorless}{blue}. Spend this mana only to pay cumulative upkeep costs.
2/2 Ice Age · Common$0.21
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {blue}. This land deals 1 damage to you.
Ice Age · Rare$0.34
Artifact
{1 generic}, {tap}: Target 1/1 creature gets +1/+2 until end of turn.
Ice Age · Rare$0.68
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Ice Age · Uncommon$0.21
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Ice Age · Rare$11.84
Sorcery
Destroy all white permanents.
Ice Age · Uncommon$2.65
Creature — Fox
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
1/1 Ice Age · Common$0.25
Artifact
{2 generic}, {tap}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Ice Age · Uncommon$0.22
Artifact
{2 generic}, {tap}: Target snow land is no longer snow.
{2 generic}, {tap}: Target nonsnow basic land becomes snow.
Ice Age · Uncommon$0.20
Artifact
{3 generic}, {tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
Ice Age · Uncommon$0.23
Enchantment
{white}, Sacrifice an enchantment: Destroy target enchantment.
{3 generic}{blue}{blue}: Counter target enchantment spell.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
{white}: Enchanted creature gets +0/+1 until end of turn.
Ice Age · Common$0.16
Enchantment
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1 generic}: Target creature gains flying until end of turn.
Ice Age · Common$0.17
Creature — Zombie
Haste
{black}: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.
3/1 Ice Age · Uncommon$0.34
Creature — Aurochs
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3 Ice Age · Common$0.10
Sorcery
Destroy X target snow lands.
Ice Age · Uncommon$0.22
Creature — Human Barbarian
3/2 Ice Age · Common$0.03
Creature — Bear
2/2 Ice Age · Common$0.28
Creature — Human Wizard
{tap}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
0/2 Ice Age · Uncommon$0.24
Creature — Hydra
This creature enters with X +1/+0 counters on it.
Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn.
{red}{red}{red}: Put a +1/+0 counter on this creature. Activate only during your upkeep.
0/1 Ice Age · Rare$1.17
Creature — Human Cleric Shaman
{tap}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1 generic}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
1/1 Ice Age · Common$0.11
Creature — Human Barbarian
{2 generic}{red}, {tap}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1/2 Ice Age · Common$0.19
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.22
Artifact
{2 generic}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Ice Age · Uncommon$0.81
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Ice Age · Uncommon$0.16
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Ice Age · Common$0.16
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {1 generic}{blue}.
You control enchanted creature.
Enchanted creature gets +0/+1.
Ice Age · Uncommon$0.20
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Ice Age · Uncommon$0.25
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.13
Creature — Spirit
{0 generic}: Return this creature to its owner's hand.
2/2 Ice Age · Rare$0.32
Enchantment
Cast this spell only if you control a snow land.
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Ice Age · Rare$0.83
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Ice Age · Uncommon$0.24
Creature — Giant Shaman
{black}: Until end of turn, this creature gains "Creatures dealt damage by this creature this turn can't be regenerated this turn."
3/3 Ice Age · Common$0.11
Enchantment — Aura
Enchant creature
Cumulative upkeep {red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
Ice Age · Rare$1.72
Enchantment
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1 generic}."
Ice Age · Uncommon$0.30
Creature — Human Cleric Shaman
{tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1 generic}{blue}{blue}, Sacrifice a creature: Counter target creature spell.
1/1 Ice Age · Common$0.14
Creature — Ouphe
{1 generic}{green}, {tap}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
1/1 Ice Age · Common$0.16
Land
{tap}: Add {colorless}.
{tap}: Add {green} or {white}. This land deals 1 damage to you.
Ice Age · Rare$0.38
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of {black} and/or {red}, where X is the sacrificed creature's mana value.
Ice Age · Common$1.58
Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Ice Age · Rare$0.72
Enchantment — Aura
Enchant land you control
Enchanted land has "{white}{white}, {tap}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Ice Age · Rare$0.51
Artifact
{3 generic}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Ice Age · Rare$0.53
Creature — Centaur Archer
{tap}: This creature deals 1 damage to target creature with flying.
3/2 Ice Age · Uncommon$0.15
Creature — Human
First strike
At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even.
This creature can attack as though it had haste unless it entered this turn.
7/7 Ice Age · Rare$0.52
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {red}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Ice Age · Rare$1.04
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Ice Age · Rare$0.97
Creature — Frog
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
1/1 Ice Age · Common$0.18
Enchantment
{1 generic}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.10
Enchantment
{1 generic}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Enchantment
{1 generic}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Enchantment
{1 generic}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.16
Enchantment
{1 generic}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.11
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.23
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Ice Age · Common$0.14
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.
Ice Age · Uncommon$0.19
Enchantment — Aura
Enchant land
You control enchanted land.
Ice Age · Uncommon$0.18
Enchantment — Aura
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Ice Age · Common$0.13
Instant
Counter target spell.
Fourth Edition · Uncommon$2.26