Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
114 cards · showing 1–60 (page 1 of 2) · 2 ms
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Creature — Gargoyle
Flying, protection from red
3/4 Homelands · Uncommon$0.19
Creature — Human Cleric
{white}, {tap}: This creature gets +0/+3 until end of turn.
1/3 Homelands · Common$0.08
Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
Homelands · Uncommon$0.28
Instant
Target blocking creature gets +3/+1 until end of turn.
Homelands · Common$0.13
Instant
Blocking creatures gain first strike until end of turn.
Homelands · Common$0.15
Creature — Human Rogue
First strike, haste
3/1 Homelands · Common$0.06
Creature — Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
2/1+* Homelands · Rare$0.30
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Homelands · Uncommon$0.21
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {green}.
{2 generic}, {tap}: Add {red} or {white}.
Homelands · Uncommon$0.30
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Homelands · Rare$3.14
Creature — Minotaur Spirit
{tap}: Another target Minotaur creature gets +1/+1 until end of turn.
1/1 Homelands · Rare$1.11
Creature — Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2/3 Homelands · Common$0.06
Creature — Minotaur Shaman
{red}, {tap}: This creature deals 1 damage to any target.
2/2 Homelands · Common$0.05
Creature — Minotaur Shaman
Minotaur creatures get +1/+0.
1/3 Homelands · Rare$1.01
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
Homelands · Rare$0.79
Legendary Creature — Avatar
Shroud (This creature can't be the target of spells or abilities.)
{green}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4/4 Homelands · Rare$1.71
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {white}.
{2 generic}, {tap}: Add {green} or {blue}.
Homelands · Uncommon$0.32
Creature — Human Advisor
{tap}: Tap target creature with power 2 or less.
1/1 Homelands · Common$0.08
Creature — Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
2+*/2+* Homelands · Rare$1.13
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Homelands · Rare$0.98
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Homelands · Rare$0.47
Legendary Creature — Vampire Noble
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{tap}: Regenerate another target Vampire.
5/5 Homelands · Rare$5.33
Creature — Human Beast Soldier
{green}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Homelands · Rare$0.57
Creature — Horse
Trample
This creature doesn't untap during your untap step.
Sacrifice a creature: Untap this creature. Activate only during your upkeep.
4/4 Homelands · Rare$0.84
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Homelands · Rare$0.37
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice this Aura: Regenerate enchanted creature.
Homelands · Common$0.17
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {black}.
{2 generic}, {tap}: Add {blue} or {red}.
Homelands · Uncommon$0.28
Creature — Wall
Defender (This creature can't attack.)
Protection from black
0/5 Homelands · Common$0.18
Instant
You may tap or untap target creature. Then that creature's controller may pay {2 generic}{blue}. If the player does, they may copy this spell and may choose a new target for that copy.
Homelands · Rare$2.78
Legendary Creature — Human Rogue
{red}{red}{red}, {tap}: Destroy target artifact creature.
3/3 Homelands · Common$0.34
Artifact Creature — Gnome
{3 generic}, {tap}: Regenerate target artifact creature.
2/2 Homelands · Common$0.18
Artifact Creature — Horse
This creature enters with four +1/+0 counters on it.
This creature can't be blocked by artifact creatures.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/3 Homelands · Common$0.16
Artifact Creature — Insect
This creature enters with four +1/+0 counters on it.
This creature can't be blocked by Walls.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/3 Homelands · Common$0.20
Enchantment
This enchantment enters with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on this enchantment.
{blue}, Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
Homelands · Common$0.16
Creature — Wall
Defender (This creature can't attack.)
{0 generic}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4/5 Homelands · Common$0.13
Legendary Creature — Avatar
{white}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2/4 Homelands · Rare$0.83
Creature — Human Cleric
Protection from black
1/1 Homelands · Uncommon$0.16
Artifact
{3 generic}: You may put a Minotaur permanent card from your hand onto the battlefield.
Homelands · Rare$21.00
Enchantment
{black}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{black}: Regenerate this token."
When this enchantment leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Homelands · Uncommon$0.34
Sorcery
Dry Spell deals 1 damage to each creature and each player.
Homelands · Common$0.17
Creature — Horse
{1 generic}{red}, {tap}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/1 Homelands · Rare$2.69
Creature — Dwarf
{tap}: Choose target attacking or blocking creature whose controller controls an Island. This creature deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
1/1 Homelands · Rare$0.64
Creature — Dwarf
1/1 Homelands · Common$0.32
Artifact Creature — Rhino
Trample
4/5 Homelands · Common$0.19
Legendary Creature — Human Rogue
Haste
{red}{red}{red}: Regenerate Eron.
5/2 Homelands · Uncommon$0.24
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
Homelands · Uncommon$0.21
Creature — Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
{tap}: Other Faerie creatures you control get +1/+0 until end of turn.
1/2 Homelands · Rare$2.27
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+0.
Homelands · Common$0.22
Artifact
Creature spells cost {2 generic} more to cast.
Homelands · Rare$0.35
Creature — Human
Whenever this creature blocks, it gets +2/+0 until end of turn.
1/1 Homelands · Common$0.11
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Homelands · Rare$0.31
Enchantment — Aura
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
Homelands · Common$0.14
Creature — Dog Spirit
Vigilance
Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
1/1 Homelands · Uncommon$0.15
Creature — Bird
Flying
When this creature dies, you may pay {1 generic}{blue}. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1/1 Homelands · Common$0.11
Creature — Oyster
You may choose not to untap this creature during your untap step.
{tap}: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3 Homelands · Uncommon$0.29
Legendary Creature — Human Wizard
{1 generic}{black}, {tap}: Target creature gets -1/-1 until end of turn.
3/3 Homelands · Rare$1.16
Creature — Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
2/4 Homelands · Common$0.15
Legendary Creature — Human Cleric
{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
2/5 Homelands · Rare$0.67
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
Homelands · Common$0.16
Creature — Wolf
First strike
{tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2 Homelands · Rare$0.62