Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
11 cards · 2 ms
Enchantment
{3 generic}{red}{red}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Onslaught · Rare$24.75
Sorcery
For each opponent, gain control of target permanent that player controls.
Onslaught · Rare$1.28
Sorcery
Draw three cards.
Odyssey · Uncommon$0.16
Instant
Target creature gets +3/+3 until end of turn.
Fourth Edition · Common$0.05
Sorcery
Each player sacrifices a creature of their choice.
Odyssey · Common$0.35
Creature — Plant Wall
Defender (This creature can't attack.)
When this creature enters, draw a card.
2/6 Apocalypse · Uncommon$0.16
Artifact
{4 generic}, {tap}: You may put a creature card from your hand onto the battlefield.
Urza's Legacy · Rare$2.38
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$1.04
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. Activate only if you control a Swamp.
Torment · Uncommon$0.33
Sorcery
Target player takes an extra turn after this one.
Tempest · Rare$7.64
Instant
Return target creature to its owner's hand.
Fourth Edition · Common$0.08