Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
49 cards · 1 ms
1 banned card hidden — show them
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Tempest · Rare$16.29
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Torment · Uncommon$0.21
Creature — Rhino
This creature can't be blocked by more than one creature.
4/4 Tempest · Uncommon$0.06
Creature — Cat Beast
{red}: This creature gets +1/+0 until end of turn.
Mountaincycling {2 generic} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4/4 Scourge · Common$0.05
Creature — Wall
Defender
When this creature blocks, destroy it at end of combat.
3/3 Weatherlight · Common$0.07
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Odyssey · Rare$0.25
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Judgment · Uncommon$0.12
Creature — Elf Mutant
{tap}: Add {green}{green}{green}.
Forestcycling {2 generic} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4/5 Scourge · Uncommon$0.11
Enchantment
You may play an additional land on each of your turns.
Urza's Saga · Rare$28.95
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Invasion · Uncommon$0.20
Enchantment
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Invasion · Uncommon$0.31
Enchantment — Aura
Enchant creature
{red}: Enchanted creature gets +1/-1 until end of turn.
Stronghold · Common$0.14
Creature — Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2/2 Urza's Destiny · Uncommon$0.19
Creature — Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2/2 Mercadian Masques · Common$0.09
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Urza's Saga · Rare$1.20
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Exodus · Common$0.19
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Judgment · Rare$3.11
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Mercadian Masques · Rare$12.31
Creature — Human Cleric Soldier
Vigilance
Plainscycling {2 generic} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/6 Scourge · Common$0.03
Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Apocalypse · Rare$2.82
Legendary Creature — Avatar Minion
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4 Legions · Rare$11.64
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Stronghold · Common$0.19
Land
{tap}: Add {colorless}.
{tap}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
Visions · Uncommon$0.12
Instant
Destroy two target nonblack creatures. You lose 5 life.
Tempest · Uncommon$0.08
Land
{tap}: Add one mana of any type that a land you control could produce.
Tempest · Rare$5.13
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Tempest · Common$0.36
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6 Invasion · Rare$0.44
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Invasion · Rare$0.30
Creature — Wurm
7/6 Ice Age · Common$0.19
Creature — Bird
Flying
When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2/2 Onslaught · Common$0.04
Creature — Bird Soldier Ranger
Flying
Islandcycling {2 generic} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3/4 Scourge · Common$0.03
Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Odyssey · Uncommon$0.26
Creature — Spirit
Flying, first strike
2/2 Tempest · Uncommon$0.16
Creature — Bird Soldier
Flying
Whenever a creature with flying dies, put a +1/+1 counter on this creature.
1/1 Odyssey · Uncommon$0.28
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
{black}: Regenerate this creature.
{green}: This creature becomes the color of your choice until end of turn.
6/6 Apocalypse · Rare$0.13
Instant
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Tempest · Uncommon$0.08
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Create a 1/1 green Squirrel creature token."
Odyssey · Uncommon$0.25
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Scourge · Rare$10.17
Sorcery
Each player loses 1 life for each creature they control.
Nemesis · Common$0.09
Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Scourge · Rare$0.87
Instant
Exile target creature. Its controller gains life equal to its power.
Fourth Edition · Uncommon$1.07
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Classic Sixth Edition · Common$0.09
Enchantment — Aura
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Invasion · Common$0.17
Instant
Attacking creatures get +2/+0 until end of turn.
Urza's Destiny · Common$0.04
Creature — Zombie Mutant
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling {2 generic} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5/3 Scourge · Common$0.05
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Judgment · Uncommon$1.37
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Urza's Saga · Uncommon$0.62
Creature — Faerie
Flying
{tap}: Target creature gains flying until end of turn.
1/1 Tempest · Uncommon$0.18
Creature — Human Druid
{tap}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1 Tempest · Rare$0.17