Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 1–60 (page 1 of 3) · 2 ms
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Apocalypse · Uncommon$0.22
Creature — Human Wizard
{blue}, {tap}: Target creature gains flying until end of turn.
{black}, {tap}: Target creature gets -2/-0 until end of turn.
1/1 Apocalypse · Common$0.09
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Apocalypse · Uncommon$0.21
Creature — Volver
Kicker {1 generic}{blue} and/or {black} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)
If this creature was kicked with its {1 generic}{blue} kicker, it enters with two +1/+1 counters on it and with flying.
If this creature was kicked with its {black} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."
3/3 Apocalypse · Rare$0.35
Creature — Human Soldier Knight
{red}: This creature gets +1/+0 until end of turn.
2/3 Apocalypse · Common$0.09
Land
{tap}: Add {colorless}.
{tap}: Add {red} or {white}. This land deals 1 damage to you.
Apocalypse · Rare$0.24
Creature — Giant
{red}, Sacrifice this creature: It deals 6 damage to each creature and each player.
6/6 Apocalypse · Rare$0.27
Creature — Dwarf
{red}, Sacrifice this creature: It deals 1 damage to each creature without flying.
1/1 Apocalypse · Common$0.30
Enchantment — Aura
Enchant creature you control
{red}, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
Apocalypse · Common$0.18
Creature — Kavu
{red}, Sacrifice this creature: It deals 2 damage to each creature.
2/2 Apocalypse · Uncommon$0.03
Creature — Beast
Whenever a player casts a black spell, this creature gets +2/+2 until end of turn.
2/2 Apocalypse · Common$0.13
Artifact Creature — Golem
As this creature enters, choose a creature type.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
2/2 Apocalypse · Uncommon$0.21
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Apocalypse · Uncommon$0.15
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. This land deals 1 damage to you.
Apocalypse · Rare$0.33
Creature — Merfolk Wizard
{red}, {tap}: Target creature gets +2/+0 until end of turn.
{green}, {tap}: Add one mana of any color.
1/1 Apocalypse · Common$0.11
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Apocalypse · Uncommon$0.23
Creature — Volver
Kicker {1 generic}{red} and/or {green} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If this creature was kicked with its {1 generic}{red} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {green} kicker, it enters with a +1/+1 counter on it and with trample.
1/1 Apocalypse · Rare$0.31
Enchantment — Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Apocalypse · Uncommon$0.25
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2/4 Apocalypse · Common$0.15
Creature — Drake
Flying
{1 generic}{blue}, {tap}: Return target Kavu to its owner's hand.
2/1 Apocalypse · Common$0.07
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Apocalypse · Common$0.14
Legendary Creature — Illusion
{white}{black}: Destroy target creature blocking or blocked by Cromat.
{blue}{red}: Cromat gains flying until end of turn.
{black}{green}: Regenerate Cromat.
{red}{white}: Cromat gets +1/+1 until end of turn.
{green}{blue}: Put Cromat on top of its owner's library.
5/5 Apocalypse · Rare$5.45
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Apocalypse · Common$0.08
Sorcery
Death Grasp deals X damage to any target. You gain X life.
Apocalypse · Rare$0.24
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Apocalypse · Uncommon$0.21
Creature — Human Wizard
{black}, {tap}: Target creature gets -2/-0 until end of turn.
{red}, {tap}: Target creature gets +2/+0 until end of turn.
1/1 Apocalypse · Common$0.06
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Apocalypse · Uncommon$0.24
Creature — Volver
Kicker {1 generic}{black} and/or {red} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If this creature was kicked with its {1 generic}{black} kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate this creature."
If this creature was kicked with its {red} kicker, it enters with a +1/+1 counter on it and with first strike.
1/1 Apocalypse · Rare$0.39
Creature — Angel
Kicker {white}{white} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4 Apocalypse · Rare$1.69
Creature — Giant
Kicker {white}{white} (You may pay an additional {W}{W} as you cast this spell.)
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3 Apocalypse · Rare$0.16
Enchantment
Tap two untapped creatures you control: Tap target creature.
Apocalypse · Uncommon$0.08
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
Apocalypse · Common$0.14
Artifact Creature — Golem
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3 Apocalypse · Uncommon$0.06
Artifact
{2 generic}, {tap}: You may put a multicolored creature card from your hand onto the battlefield.
Apocalypse · Uncommon$0.79
Sorcery
Kicker—{2 generic}{red}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.
Apocalypse · Common$0.12
Creature — Dwarf
This creature doesn't untap during your untap step.
Whenever you cast a nonred spell, untap this creature.
4/2 Apocalypse · Uncommon$0.16
Creature — Treefolk
{black}{green}: This creature gets +1/+1 until end of turn.
3/3 Apocalypse · Uncommon$0.29
Artifact Creature — Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If this creature was kicked, it enters with X +1/+1 counters on it.
1/2 Apocalypse · Uncommon$0.14
Creature — Human Soldier
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3 Apocalypse · Uncommon$0.20
Instant
Domain — Counter target spell unless its controller pays {1 generic} for each basic land type among lands you control.
Apocalypse · Uncommon$0.26
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Apocalypse · Rare$0.35
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Apocalypse · Rare$0.74
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.
Tap target permanent.
Draw a card.
Apocalypse · Uncommon$0.17
Creature — Beast
Whenever this creature attacks, it gets +3/-3 until end of turn.
2/5 Apocalypse · Uncommon$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has "{tap}: Target creature gets -1/-1 until end of turn."
Apocalypse · Uncommon$0.16
Creature — Fungus Beast
Trample
Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
6/4 Apocalypse · Rare$0.27
Sorcery
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Apocalypse · Uncommon$0.24
Creature — Elf Merfolk
Flying
2/2 Apocalypse · Common$0.18
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3 generic}{white}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4 Apocalypse · Rare$0.44
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
Apocalypse · Uncommon$0.12
Creature — Beast
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
4/4 Apocalypse · Common$0.06
Creature — Goblin Soldier
{red}, Sacrifice this creature: It deals 2 damage to any target.
{white}, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.
2/2 Apocalypse · Common$0.16
Creature — Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2 Apocalypse · Uncommon$0.51
Enchantment
{2 generic}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Apocalypse · Rare$0.34
Creature — Zombie
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1 generic}{black}: Regenerate this creature.
2/1 Apocalypse · Uncommon$0.17
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Apocalypse · Rare$0.36
Creature — Angel
Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
3/3 Apocalypse · Uncommon$0.30
Creature — Human Soldier
Flying
{1 generic}, {tap}: Add one mana of any color.
1/2 Apocalypse · Common$0.14
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Apocalypse · Rare$0.74
Sorcery
Kicker {2 generic}{red} and/or {3 generic}{blue} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its {2 generic}{red} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3 generic}{blue} kicker, you draw X cards.
Apocalypse · Uncommon$0.14