Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 1–60 (page 1 of 3) · 2 ms
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Artifact Creature — Bird Construct
Flying
This creature can't block.
2/1 Alliances · Common$0.13
Creature — Human Knight
{red}: Add {black}.
1/1 Alliances · Common$0.13
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Alliances · Common$1.85
Artifact
{3 generic}, {tap}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
Alliances · Rare$2.40
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3 generic} for each creature they control that's blocking it.
Alliances · Common$0.17
Creature — Zombie
{2 generic}{red}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2/3 Alliances · Uncommon$0.14
Creature — Human Barbarian
When this creature enters, sacrifice it unless you discard a card at random.
5/5 Alliances · Rare$0.04
Land
If this land would enter, sacrifice an untapped Mountain instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {colorless}{red}.
{1 generic}, {tap}: This land deals 1 damage to target attacking creature.
Alliances · Rare$6.27
Creature — Human Barbarian
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3/3 Alliances · Common$0.13
Creature — Merfolk Scout
{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
2/4 Alliances · Common$0.15
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Alliances · Common$0.16
Instant
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Alliances · Uncommon$0.31
Enchantment
{2 generic}{blue}{blue}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Alliances · Uncommon$0.18
Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Uncommon$1.42
Creature — Bird
Flying
When this creature enters, draw a card at the beginning of the next turn's upkeep.
1/1 Alliances · Common$0.15
Enchantment — Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Alliances · Common$0.18
Creature — Human
{red}: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
2/4 Alliances · Rare$0.43
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Alliances · Uncommon$0.28
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
6/1 Alliances · Common$0.11
Instant
Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay {1 generic}. If you do, return this card to your hand.
Alliances · Uncommon$0.20
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Alliances · Rare$7.68
Creature — Rat
Whenever this creature deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
1/1 Alliances · Uncommon$0.31
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
Alliances · Rare$45.59
Creature — Elf Shaman Bard
All creatures able to block this creature do so.
2/4 Alliances · Uncommon$0.17
Creature — Elf Ranger
4/1 Alliances · Common$0.10
Creature — Elf Spirit
Exile this card from your hand: Add {green}.
2/2 Alliances · Uncommon$2.27
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Alliances · Uncommon$0.40
Creature — Goblin Scout
{2 generic}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2/2 Alliances · Common$0.15
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Alliances · Common$0.22
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Alliances · Rare$0.30
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Alliances · Common$0.18
Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Alliances · Rare$0.69
Instant
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
Alliances · Common$0.10
Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.06
Artifact
{X}{X}{1 generic}, {tap}: Tap X target lands.
Alliances · Rare$0.69
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.12
Creature — Elf Druid
When this creature dies, if it was blocked this turn, you gain 4 life.
2/2 Alliances · Common$0.08
Creature — Ape
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you.
{tap}: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
7/7 Alliances · Rare$0.87
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Alliances · Common$0.10
Creature — Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
This creature can't be blocked except by three or more creatures.
2/3 Alliances · Common$0.18
Creature — Ape
{1 generic}{green}: Regenerate this creature.
3/3 Alliances · Common$0.12
Creature — Ape Shaman
{X}{X}{1 generic}: Destroy target noncreature artifact with mana value X.
1/1 Alliances · Common$0.19
Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.13
Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Alliances · Common$0.10
Artifact
{tap}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{tap}: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
Alliances · Rare$6.57
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Alliances · Uncommon$0.18
Land
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {green}.
{tap}: Target creature gets +1/+1 until end of turn.
Alliances · Rare$4.44
Artifact
{X}, {tap}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
Alliances · Rare$26.14
Enchantment
Whenever a creature dies, you may pay {3 generic}. If you do, draw a card.
Alliances · Uncommon$0.21
Creature — Worm
When this creature dies, you may pay {1 generic}{black}. If you do, target player discards a card at random.
1/1 Alliances · Common$0.10
Creature — Gargoyle
Flying
When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4 generic}{white}: Exile this creature.
2/2 Alliances · Rare$0.93
Creature — Human Knight
As long as this creature is untapped, green creatures you control get +1/+1.
1/2 Alliances · Uncommon$0.27
Legendary Creature — Elf Druid
Green creatures you control get +1/+1.
2/3 Alliances · Rare$5.27
Creature — Avatar
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
6/6 Alliances · Rare$0.58
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/3 Alliances · Common$0.14
Creature — Human Soldier
At end of combat, if this creature attacked or blocked this combat, put a -0/-1 counter on this creature and create a 0/1 white Deserter creature token.
1/6 Alliances · Uncommon$0.11
Land
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {white}.
{1 generic}{white}, {tap}: Create a 1/1 white Soldier creature token.
Alliances · Rare$10.53
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
{2 generic}{blue}: Attach this Aura to target creature other than enchanted creature.
Alliances · Common$0.07
Creature — Horror Spirit
At the beginning of the end step, if this card is in your graveyard with a creature card directly above it, you may return this card to your hand.
{1 generic}, Sacrifice a creature: This creature deals 1 damage to any target.
2/2 Alliances · Rare$11.10