Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
12 cards · 1 ms
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Mercadian Masques · Uncommon$0.29
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Mercadian Masques · Rare$0.39
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Onslaught · Rare$9.07
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Basic Land — Mountain
({T}: Add {R}.)
Fourth Edition · Common$0.09
Basic Land — Plains
({T}: Add {W}.)
Fourth Edition · Common$0.06
Enchantment
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Tempest · Uncommon$1.94
Enchantment
{0 generic}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Exodus · Uncommon$4.12
Creature — Human Assassin
{tap}: Destroy target tapped creature.
1/1 Fourth Edition · Rare$0.38
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Instant
Destroy target creature. It can't be regenerated.
Planeshift · Common$0.27