Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
696 cards · showing 1–60 (page 1 of 12) · 4 ms
1 banned card hidden — show them
Creature — Human
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1 Chronicles · Uncommon$0.22
Creature — Horror
When this creature dies, each player sacrifices a creature of their choice.
1/1 Weatherlight · Common$0.31
Creature — Zombie Centaur
When this creature enters, sacrifice a creature.
2/2 Onslaught · Common$0.07
Creature — Sliver
All Slivers have "{2 generic}, Sacrifice this permanent: This permanent deals 2 damage to any target."
2/2 Stronghold · Uncommon$0.58
Creature — Insect
Echo {1 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/4 Urza's Saga · Common$0.16
Creature — Human Soldier Scout
First strike
{white}: Target creature gains first strike until end of turn.
1/1 Tempest · Common$0.13
Creature — Human Mercenary
{1 generic}{black}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1/1 Prophecy · Common$0.09
Creature — Human Knight
{red}: Add {black}.
1/1 Alliances · Common$0.13
Creature — Leech
White spells you cast cost {white} more to cast.
1/3 Invasion · Rare$0.38
Creature — Troll
Echo {1 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1 generic}{green}: Regenerate this creature.
3/3 Urza's Saga · Uncommon$0.08
Creature — Human Rogue
{red}: Tap target Wall.
1/1 Fourth Edition · Uncommon$0.17
Creature — Kithkin
This creature can't be blocked by creatures with power 3 or greater.
1/1 Fourth Edition · Common$0.26
Creature — Human Wizard
{blue}, {tap}: Target creature gains flying until end of turn.
{black}, {tap}: Target creature gets -2/-0 until end of turn.
1/1 Apocalypse · Common$0.09
Creature — Minotaur Spirit
{tap}: Another target Minotaur creature gets +1/+1 until end of turn.
1/1 Homelands · Rare$1.11
Creature — Angel Spirit
Flying, protection from artifacts
1/1 Urza's Legacy · Common$0.20
Creature — Angel Spirit
Flying
{tap}: Target attacking or blocking creature gets +1/+1 until end of turn.
1/1 Urza's Saga · Common$0.10
Creature — Wall
Defender (This creature can't attack.)
Flying
0/4 Odyssey · Common$0.17
Creature — Human Wizard
{tap}: Untap target artifact or creature.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Uncommon$2.82
Creature — Zombie Wizard
{black}, {tap}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1/1 Urza's Destiny · Rare$0.71
Creature — Elemental Beast
Discard a card: Switch this creature's power and toughness until end of turn.
1/3 Torment · Common$0.04
Creature — Fox
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
1/1 Ice Age · Common$0.25
Creature — Merfolk
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it.
1/1 Planeshift · Common$0.19
Creature — Human Soldier
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Vigilance
If this creature was kicked, it enters with a +1/+1 counter on it.
1/2 Invasion · Common$0.07
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
0/1 Urza's Saga · Rare$64.51
Creature — Faerie
This creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to this creature by artifact creatures.
2/1 Chronicles · Common$0.16
Creature — Pegasus
Flying
1/2 Tempest · Common$0.11
Creature — Human Wizard
{black}, {tap}: Target creature gets +1/+0 until end of turn.
{green}, {tap}: Target creature gets +0/+1 until end of turn.
1/1 Mirage · Common$0.09
Creature — Atog
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
1/2 Fifth Edition · Uncommon$0.21
Creature — Atog
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
1/2 Tempest · Rare$0.76
Creature — Bird Soldier
Flying
0/2 Legions · Common$0.09
Creature — Bird Soldier
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
1/1 Scourge · Common$0.08
Creature — Human Spellshaper
{2 generic}{white}, {tap}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1/1 Nemesis · Rare$0.30
Creature — Human Advisor
{tap}: Tap target creature with power 2 or less.
1/1 Homelands · Common$0.08
Creature — Bear
2/2 Ice Age · Common$0.28
Creature — Human Wizard
{tap}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
0/2 Ice Age · Uncommon$0.24
Creature — Hydra
This creature enters with X +1/+0 counters on it.
Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn.
{red}{red}{red}: Put a +1/+0 counter on this creature. Activate only during your upkeep.
0/1 Ice Age · Rare$1.17
Creature — Human Cleric Shaman
{tap}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1 generic}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
1/1 Ice Age · Common$0.11
Creature — Human Barbarian Beast
When you control no Swamps, sacrifice this creature.
2/2 Torment · Common$0.05
Creature — Zombie
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
4/4 Weatherlight · Common$0.21
Creature — Lizard
{1 generic}{green}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness {0 generic} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1 Torment · Common$0.22
Artifact Creature — Construct
At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
1/1 Fourth Edition · Common$0.09
Creature — Human Cleric
{tap}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
1/1 Onslaught · Common$0.12
Creature — Bird
Flying, vigilance
1/1 Mirage · Common$0.13
Creature — Insect
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1 Tempest · Common$0.17
Creature — Human Cleric
{tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.
1/3 Legions · Rare$0.32
Creature — Human Cleric
Protection from creatures
1/1 Odyssey · Uncommon$0.21
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Fourth Edition · Common$0.14
Creature — Human Cleric
{1 generic}{white}, {tap}: Prevent all combat damage that would be dealt by target blocked creature this turn.
1/1 Weatherlight · Common$0.13
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Invasion · Common$0.10
Creature — Human Cleric
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
1/1 Judgment · Common$0.27
Creature — Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
1/2 Mirage · Common$0.19
Creature — Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.
Morph {green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Common$0.73
Creature — Bird
Flying
{tap}: Add one mana of any color.
0/1 Fourth Edition · Rare$7.07
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2/2 Fourth Edition · Uncommon$0.26
Creature — Human Cleric Shaman
{tap}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
1/1 Mirage · Uncommon$0.20
Creature — Human Cleric
{black}, Pay 1 life: Add one mana of any color.
1/1 Legions · Common$0.55
Creature — Thrull
Sacrifice this creature: Add {black}.
1/1 Tempest · Common$0.61
Creature — Horror
Flying
At the beginning of your upkeep, mill a card.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
1/1 Odyssey · Rare$0.34
Creature — Dwarf
{red}, Sacrifice this creature: It deals 1 damage to each creature without flying.
1/1 Apocalypse · Common$0.30
Creature — Elf Wizard Shaman
{tap}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1/1 Onslaught · Uncommon$0.28