Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
26 cards · 2 ms
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
Tempest · Uncommon$1.49
Creature — Shade Spirit
{black}: Regenerate this creature.
{black}: This creature gets +1/+1 until end of turn.
1/1 Tempest · Common$0.11
Sorcery
Destroy target permanent.
Fourth Edition · Uncommon$0.17
Creature — Elf Shaman Bard
All creatures able to block this creature do so.
2/4 Alliances · Uncommon$0.17
Creature — Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
{tap}: Other Faerie creatures you control get +1/+0 until end of turn.
1/2 Homelands · Rare$2.27
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Alliances · Common$0.10
Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
2/1 Tempest · Uncommon$0.19
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4 generic} for each creature chosen this way. If the player does, untap those creatures.
Fourth Edition · Rare$0.41
Instant
Draw four cards. You skip your next turn.
Tempest · Rare$23.44
Sorcery
Target player gains 8 life.
Tempest · Common$0.08
Legendary Creature — Dwarf Wizard
{tap}: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
0/1 Homelands · Rare$0.83
Creature — Faerie
Flying, protection from red
1/1 Homelands · Uncommon$0.20
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Creature — Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap this creature during your untap step.
Whenever this creature deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1 Tempest · Uncommon$0.25
Enchantment
Cumulative upkeep {green} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2 generic}{green}, Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.
Alliances · Rare$0.80
Instant
Switch target creature's power and toughness until end of turn.
Chronicles · Common$0.16
Creature — Human Warrior
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3/4 Alliances · Rare$5.43
Legendary Creature — Human Rogue
{1 generic}{black}{black}: Veldrane gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
5/5 Homelands · Rare$0.64
Creature — Merfolk Soldier
1/2 Fifth Edition · Common$0.07
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Mirage · Rare$1.55
Enchantment — Aura
Enchant land
When this Aura enters, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Mirage · Rare$1.23
Creature — Human Monk
Protection from black
At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1 Fourth Edition · Uncommon$0.31
Creature — Faerie
Flying
1/2 Homelands · Common$0.11
Creature — Faerie Druid
{tap}: You may put a Faerie permanent card from your hand onto the battlefield.
{2 generic}{green}: Target green creature gains protection from black until end of turn.
2/2 Homelands · Rare$7.28
Creature — Faerie
Flying
{tap}: Target creature gains flying until end of turn.
1/1 Tempest · Uncommon$0.18
Creature — Wolf
{tap}: Target creature gets +1/+1 until end of turn.
1/1 Fifth Edition · Rare$0.75