Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
13 cards · 2 ms
Enchantment
This enchantment enters with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature.
When this enchantment has no +1/+1 counters on it, sacrifice it.
Mirage · Rare$0.97
Artifact
{8 generic}, {tap}: This artifact deals 4 damage to any target.
Fourth Edition · Rare$0.26
Creature — Griffin
Flying
Sacrifice this creature: Destroy target black creature.
2/2 Visions · Uncommon$0.28
Artifact
{3 generic}, {tap}: Target player discards a card. Activate only during your turn.
Fourth Edition · Rare$0.17
Creature — Human Warrior
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
2/3 Fourth Edition · Common$0.05
Land
{tap}: Add {colorless}.
{tap}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Visions · Rare$5.09
Creature — Cat
{white}, {tap}: Target creature can't block this turn.
3/1 Visions · Common$0.19
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
*/* Mirage · Rare$0.23
Creature — Cat
Whenever this creature attacks, defending player may pay {blue}. If that player does, prevent all combat damage that would be dealt by this creature this turn.
2/1 Mirage · Common$0.16
Instant
Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.
Mirage · Common$0.24
Creature — Serpent
At the beginning of your upkeep, mill seven cards.
7/7 Weatherlight · Rare$1.25
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{white}{white}: Target Knight creature gets +1/+1 until end of turn.
2/2 Mirage · Uncommon$0.07
Creature — Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{black}: Regenerate this permanent."
2/3 Fourth Edition · Rare$0.50