Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
25 cards · 2 ms
Creature — Human Assassin
{black}, {tap}: Tap target creature. This creature deals damage equal to its power to that creature.
1/1 Mirage · Rare$0.45
Creature — Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2 Urza's Saga · Common$0.09
Artifact
{3 generic}, {tap}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
Weatherlight · Rare$14.65
Creature — Human
Whenever this creature attacks, it gets +1/-2 until end of turn.
{1 generic}{red}{red}, {tap}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/4 Fourth Edition · Uncommon$0.15
Instant
Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
Mirage · Common$0.17
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Mirage · Rare$9.52
Creature — Merfolk Soldier
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1/1 Mirage · Uncommon$0.13
Artifact
{3 generic}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Fourth Edition · Rare$0.27
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{black}: This creature gets +1/+0 until end of turn.
1/3 Mirage · Common$0.10
Instant
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Tempest · Rare$0.80
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Mirage · Common$0.08
Enchantment
Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Visions · Common$0.21
Enchantment
{1 generic}{white}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Fifth Edition · Uncommon$0.21
Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2/3 Mirage · Common$0.22
Creature — Merfolk Wizard
When this creature dies, you may pay {1 generic}{blue}. If you do, draw a card.
2/2 Mirage · Common$0.17
Sorcery
Target player discards two cards.
Seventh Edition · Common$0.04
Enchantment
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.
Weatherlight · Rare$3.80
Creature — Treefolk
3/6 Weatherlight · Common$0.06
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Mirage · Common$0.28
Creature — Human Soldier
Protection from black
4/4 Visions · Uncommon$0.16
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {white}{white}.
Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.
Homelands · Common$0.16
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{blue}: Return this Aura to its owner's hand.
Tempest · Common$0.25
Creature — Elf Ranger
{tap}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1/1 Tempest · Common$0.45
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Fourth Edition · Common$0.04
Artifact
{tap}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Visions · Rare$0.57