Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
34 cards · 2 ms
1 banned card hidden — show them
Creature — Elemental
Flying
4/4 Fourth Edition · Uncommon$0.03
Creature — Human Barbarian
{2 generic}{red}, {tap}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1/2 Ice Age · Common$0.19
Artifact
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Fourth Edition · Uncommon$0.48
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Fourth Edition · Common$1.36
Creature — Insect
{1 generic}: This creature gets +1/+1 until end of turn.
0/1 Fourth Edition · Uncommon$0.16
Artifact
As this artifact enters, choose an opponent.
The chosen player's maximum hand size is four.
Fourth Edition · Uncommon$0.35
Artifact
{tap}: Destroy target permanent you own. It can't be regenerated.
Ice Age · Rare$4.65
Enchantment
White creatures get -1/-1.
Tempest · Uncommon$0.41
Enchantment
{2 generic}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Ice Age · Rare$0.58
Artifact
This artifact enters tapped.
{tap}: Add {red}.
Mirage · Uncommon$0.26
Creature — Ouphe
{2 generic}{green}, {tap}: Untap target creature.
1/1 Ice Age · Common$0.22
Legendary Creature — Human Soldier
{tap}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2 Ice Age · Rare$1.12
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
1/2 Ice Age · Common$0.16
Creature — Spirit
{0 generic}: This creature gets -1/-0 and gains flying until end of turn.
4/3 Ice Age · Uncommon$0.05
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Ice Age · Rare$5.62
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Fourth Edition · Uncommon$0.18
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Ice Age · Uncommon$0.14
Instant
Lightning Blast deals 4 damage to any target.
Tempest · Common$0.16
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Fourth Edition · Common$0.15
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Fourth Edition · Common$2.36
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
Tempest · Common$0.12
Creature — Shapeshifter
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
4/2 Ice Age · Rare$0.43
Artifact
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Fourth Edition · Uncommon$0.44
Creature — Wall
Defender (This creature can't attack.)
Flying
{blue}: This creature gets +1/+1 until end of turn.
0/2 Ice Age · Uncommon$0.36
Sorcery
Destroy all Islands.
Fourth Edition · Uncommon$0.35
Artifact
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get -0/-2.
Ice Age · Rare$0.39
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5 Fourth Edition · Uncommon$0.13
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
1/4 Fourth Edition · Uncommon$0.23
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.04
Creature — Wall
Defender (This creature can't attack.)
2/6 Chronicles · Common$0.19
Creature — Wall
Defender (This creature can't attack.)
0/7 Fourth Edition · Uncommon$0.31
Creature — Wall
Defender (This creature can't attack.)
Prevent all damage that would be dealt to this creature by creatures it's blocking.
0/1 Chronicles · Common$0.13
Creature — Wall
Defender (This creature can't attack.)
{blue}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.24
Creature — Wall
Defender (This creature can't attack.)
{2 generic}{blue}{blue}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
1/5 Chronicles · Uncommon$0.24