Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
39 cards · 2 ms
Creature — Unicorn
{tap}: Add {blue} or {colorless}{blue}. Spend this mana only to pay cumulative upkeep costs.
2/2 Ice Age · Common$0.21
Creature — Kithkin
This creature can't be blocked by creatures with power 3 or greater.
1/1 Fourth Edition · Common$0.26
Creature — Angel
Flying, vigilance
5/5 Visions · Rare$0.09
Artifact
{3 generic}, {tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
Ice Age · Uncommon$0.23
Creature — Bear
2/2 Ice Age · Common$0.28
Creature — Human Cleric Shaman
{tap}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1 generic}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
1/1 Ice Age · Common$0.11
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
6/1 Fourth Edition · Rare$0.35
Creature — Drake
Flying
{1 generic}, Discard a card at random: This creature gets +2/+0 until end of turn.
1/2 Tempest · Rare$0.45
Creature — Plant Wall
Defender
4/5 Fourth Edition · Common$0.10
Creature — Dragon Wurm
Defender, trample
When this creature blocks, it loses defender.
5/5 Fourth Edition · Rare$0.45
Artifact
{3 generic}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Ice Age · Rare$0.34
Instant
Buyback {4 generic} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Tempest · Common$0.11
Creature — Insect
Flying
{green}{green}: This creature gains first strike until end of turn.
1/1 Chronicles · Common$0.20
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Fourth Edition · Uncommon$0.22
Artifact
{tap}: Add one mana of any color that a land an opponent controls could produce.
Fourth Edition · Uncommon$0.73
Creature — Human Soldier Ranger
{green}, {tap}: You may put a basic land card from your hand onto the battlefield.
2/1 Invasion · Uncommon$0.29
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Creature — Human Druid
Whenever this creature becomes the target of an Aura spell, you draw a card.
3/2 Tempest · Rare$0.45
Creature — Ape
{1 generic}{green}: Regenerate this creature.
3/3 Alliances · Common$0.12
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Ice Age · Rare$15.92
Creature — Gargoyle
Flying
When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4 generic}{white}: Exile this creature.
2/2 Alliances · Rare$0.93
Creature — Yeti
{tap}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
3/3 Ice Age · Rare$0.22
Creature — Vampire
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.
3/3 Ice Age · Uncommon$0.34
Creature — Leech
First strike
2/2 Fourth Edition · Common$0.12
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Fourth Edition · Rare$5.26
Creature — Illusion
{blue}: Counter target spell that targets this creature.
1/2 Ice Age · Common$0.10
Creature — Orc Cleric
{red}{red}, {tap}: Target creature can't be regenerated this turn.
{black}{black}{red}, {tap}: Regenerate target black or green creature.
{red}{green}{green}, {tap}: Regenerate target black or green creature.
1/1 Ice Age · Uncommon$0.23
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Prophecy · Uncommon$0.17
Creature — Beast
As this creature enters, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
*/3 Tempest · Rare$0.39
Creature — Human Nomad
{1 generic}{green}, {tap}: Target creature gets -2/-0 until end of turn.
1/1 Fourth Edition · Common—
Enchantment
{3 generic}, Discard a card at random: This enchantment deals damage to any target equal to the mana value of the discarded card.
Urza's Legacy · Rare$0.35
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
{green}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Fourth Edition · Common$0.07
Instant
For each artifact or creature card in target opponent's graveyard, add {colorless} and you gain 1 life.
Ice Age · Rare$6.18
Creature — Human
{tap}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
1/1 Urza's Legacy · Common$0.19
Creature — Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1/1 Fourth Edition · Common$0.10
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
Invasion · Common$0.14
Instant
Buyback {5 generic} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Tempest · Uncommon$0.39
Sorcery
Destroy all creatures. They can't be regenerated.
Fourth Edition · Rare$3.49
Creature — Treefolk
{green}: This creature gets +1/-2 until end of turn.
2/7 Alliances · Common$0.13