Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
37 cards · 1 ms
Sorcery
Destroy all white permanents.
Ice Age · Uncommon$2.65
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Weatherlight · Common$0.23
Enchantment
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1 generic}."
Ice Age · Uncommon$0.30
Enchantment
{2 generic}{blue}{blue}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Alliances · Uncommon$0.18
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Stronghold · Uncommon$19.28
Enchantment — Aura
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Ice Age · Common$0.13
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Mirage · Common$0.14
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
Tempest · Common$0.16
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1 generic}{green}: All creatures get -1/-0 until end of turn.
Ice Age · Rare$0.77
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Fourth Edition · Common$0.07
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Tempest · Uncommon$3.05
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target Wall.
1/1 Chronicles · Common$0.11
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
2/2 Fourth Edition · Rare$3.40
Enchantment
{black}, Pay 2 life: Draw a card.
Fourth Edition · Rare$0.30
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Tempest · Rare$73.63
Creature — Human Soldier Scout
{1 generic}, {tap}: Target creature gains first strike until end of turn.
1/1 Fifth Edition · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Ice Age · Common$0.16
Enchantment
Cumulative upkeep—Pay {black} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {black} instead of any other type.
Ice Age · Rare$6.56
Creature — Insect
Flying
{green}: This creature gets +1/+1 until end of turn.
0/1 Fourth Edition · Uncommon$0.35
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Fourth Edition · Uncommon$0.14
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Tempest · Common$0.04
Land
{tap}: Add {colorless}.
{1 generic}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Fourth Edition · Uncommon$0.19
Creature — Orc
{red}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
1/1 Ice Age · Rare$0.43
Creature — Orc
{tap}, Sacrifice a Forest: Add three mana in any combination of {red} and/or {green}.
1/1 Ice Age · Common$0.86
Creature — Imp
Flying
{black}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1 Tempest · Common$0.24
Enchantment
Whenever a player casts an enchantment spell, counter it.
Urza's Saga · Uncommon$0.55
Sorcery
Each player draws X cards.
Visions · Uncommon$1.57
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Tempest · Rare$4.82
Creature — Treefolk
3/6 Weatherlight · Common$0.06
Artifact
This artifact enters tapped.
{X}, {tap}, Sacrifice this artifact: X target creatures with power 2 or less can't be blocked this turn.
Ice Age · Rare$0.45
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Seventh Edition · Common$0.22
Enchantment
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add an additional {blue}. If that Island is snow, its controller may add an additional {blue}{blue} instead. Spend this mana only to pay cumulative upkeep costs.
Ice Age · Common$0.22
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. This land deals 1 damage to you.
Ice Age · Rare$0.57
Artifact
{2 generic}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Ice Age · Uncommon$0.91
Sorcery
Tap up to three target creatures without flying.
Stronghold · Common$0.11
Enchantment
{1 generic}{white}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Alliances · Uncommon$0.22
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Ice Age · Uncommon$0.24