Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
33 cards · 11 ms
Sorcery
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Odyssey · Common$0.09
Creature — Human Barbarian
Discard a card at random: This creature gets +2/+2 until end of turn unless a player has this creature deal 4 damage to them. Activate only once each turn.
2/2 Judgment · Common$0.15
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Mercadian Masques · Rare$1.31
Creature — Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2 Mercadian Masques · Common$0.10
Creature — Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4/3 Mercadian Masques · Uncommon$0.20
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice this Aura: It deals 1 damage to target creature.
Torment · Common$0.09
Sorcery
Return target permanent to its owner's hand.
Flashback {5 generic}{blue}{blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.06
Creature — Dwarf
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1/1 Odyssey · Common$0.24
Creature — Dwarf Berserker
Discard a card at random: This creature gains first strike and haste until end of turn.
4/3 Odyssey · Uncommon$0.22
Creature — Horror
When this creature enters, each other player may return a creature card from their graveyard to the battlefield.
4/4 Mercadian Masques · Uncommon$0.35
Instant
Target creature gets +1/-1 and gains haste until end of turn.
Nemesis · Common$0.05
Artifact Creature — Thopter
{1 generic}: This creature gets +1/-1 and gains flying until end of turn.
4/4 Nemesis · Uncommon$0.16
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Creature — Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
2/2 Torment · Rare$0.37
Creature — Human Soldier Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
1/1 Planeshift · Common$0.15
Creature — Human Soldier
{tap}: Destroy target creature with power 4 or greater.
1/1 Urza's Saga · Rare$0.88
Creature — Insect
At the beginning of your upkeep, sacrifice this creature unless you sacrifice a Mountain.
7/7 Mercadian Masques · Rare$0.14
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Judgment · Rare$0.51
Creature — Goblin
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
2/2 Nemesis · Common$0.10
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Torment · Rare$6.28
Sorcery
Up to three target creatures can't block this turn.
Prophecy · Common$0.07
Basic Land — Plains
({T}: Add {W}.)
Fourth Edition · Common$0.06
Creature — Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/1 Nemesis · Common$0.11
Creature — Human Rebel
{2 generic}{white}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
1/3 Prophecy · Uncommon$0.13
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Mercadian Masques · Common$5.42
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Mercadian Masques · Rare$5.29
Instant
Target creature can't block this turn.
Draw a card.
Tempest · Common$0.19
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land.
Players can't play lands.
Mercadian Masques · Rare$0.43
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Judgment · Rare$5.27
Sorcery
Put a +1/+1 counter on each of X target creatures.
Prophecy · Common$0.08
Creature — Human Wizard
Kicker {1 generic}{black} and/or {green} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)
When this creature enters, if it was kicked with its {1 generic}{black} kicker, target player discards two cards.
When this creature enters, if it was kicked with its {green} kicker, destroy target enchantment.
2/2 Planeshift · Uncommon$0.20
Sorcery
Destroy target blue or black creature with flying.
Invasion · Uncommon$0.32