Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
20 cards · 2 ms
Artifact
{2 generic}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Fourth Edition · Common$0.13
Legendary Creature — Avatar
Shroud (This creature can't be the target of spells or abilities.)
{green}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4/4 Homelands · Rare$1.71
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Homelands · Rare$0.37
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Ice Age · Common$0.14
Legendary Creature — Avatar
{white}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2/4 Homelands · Rare$0.83
Creature — Horse
{1 generic}{red}, {tap}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/1 Homelands · Rare$2.69
Creature — Dwarf
1/1 Homelands · Common$0.32
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Ice Age · Uncommon$0.36
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.14
Enchantment
Whenever an opponent casts a black spell, you may pay {green}{green}. If you do, you draw a card.
{green}{green}: Return this enchantment to its owner's hand.
Ice Age · Uncommon$0.16
Creature — Wolf
First strike
{tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2 Homelands · Rare$0.62
Creature — Horse
This creature can't block creatures with power 3 or greater unless you pay {1 generic}.
1/3 Ice Age · Uncommon$0.18
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Fourth Edition · Rare$0.21
Artifact
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Mirage · Rare$807.44
Artifact
{tap}: Add {colorless}.
{1 generic}, {tap}: Add one mana of any color.
Mirage · Uncommon$0.22
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.
{1 generic}{white}: Create a 1/1 white Pegasus creature token with flying.
Mirage · Rare$0.31
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Ice Age · Uncommon$0.27
Creature — Horse
When this creature dies, you gain 1 life.
1/1 Ice Age · Common$0.18
Sorcery
Destroy all enchantments.
Fourth Edition · Common$0.07
Creature — Unicorn
Whenever this creature deals damage, you gain that much life.
2/2 Mirage · Uncommon$0.36