Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
10 cards · 2 ms
Creature — Horror
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/2 Odyssey · Uncommon$0.19
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Fourth Edition · Uncommon$0.14
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Fourth Edition · Rare$0.95
Creature — Human Wizard
{2 generic}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2/1 Invasion · Uncommon$0.06
Creature — Human Nomad Mystic
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
1/1 Odyssey · Uncommon$0.16
Land
This land enters tapped.
{tap}: Add {blue}.
{tap}, Sacrifice this land: Add one mana of any color.
Odyssey · Common$0.20
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Creature — Human Wizard
{red}{red}, {tap}: This creature deals 2 damage to target creature.
{white}{white}, {tap}: Target creature gains protection from the color of your choice until end of turn.
2/2 Invasion · Rare$0.32