Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
41 cards · 2 ms
Artifact
{5 generic}, {tap}, Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
Mirage · Rare$0.70
Creature — Human Bird
Flying
1/2 Fourth Edition · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Ice Age · Uncommon$0.25
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.13
Artifact Creature — Gnome
Sacrifice this creature: You gain 3 life.
1/3 Tempest · Uncommon$0.11
Legendary Creature — Human Soldier
{tap}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2/2 Invasion · Rare$5.37
Creature — Zombie Wizard
You may choose not to untap this creature during your untap step.
{2 generic}{black}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
1/1 Tempest · Rare$0.73
Creature — Human Wizard
{tap}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3 Chronicles · Common$0.23
Creature — Human Wizard
{tap}, Sacrifice this creature: Counter target spell.
1/1 Mirage · Rare$0.32
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2 generic}."
Fourth Edition · Uncommon$0.27
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Urza's Saga · Uncommon$0.24
Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
Ice Age · Rare$0.82
Creature — Turtle
This creature gets +0/+3 as long as it's untapped.
1/1 Fourth Edition · Common$0.07
Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Ice Age · Common$4.51
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/4 Fifth Edition · Uncommon$0.17
Creature — Illusion
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2/2 Ice Age · Rare$0.66
Enchantment
Whenever a creature dies, you may pay {3 generic}. If you do, draw a card.
Alliances · Uncommon$0.21
Creature — Cleric
{1 generic}: Add {black}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
1/1 Fifth Edition · Common$0.12
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Fourth Edition · Uncommon$0.65
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
{2 generic}{blue}: Attach this Aura to target creature other than enchanted creature.
Alliances · Common$0.07
Creature — Human Wizard
{1 generic}{blue}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1 Ice Age · Rare$0.64
Creature — Merfolk
{blue}: This creature gains flying until end of turn.
1/1 Tempest · Common$0.14
Artifact
{2 generic}, {tap}: Target player mills two cards.
Fourth Edition · Rare$0.15
Land
{tap}: Add {colorless}.
{1 generic}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Fourth Edition · Uncommon$0.19
Enchantment — Aura
Enchant land
This Aura enters with three ore counters on it.
At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura.
When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
Homelands · Uncommon$0.20
Legendary Creature — Human Cleric
{tap}: Prevent the next 3 damage that would be dealt to any target this turn.
1/3 Tempest · Rare$2.07
Artifact Creature — Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
*/* Fourth Edition · Rare$0.18
Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Ice Age · Common$8.72
Creature — Wombat
Vigilance
This creature gets +2/+2 for each Aura attached to it.
0/1 Chronicles · Uncommon$0.28
Sorcery
As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Homelands · Common$0.21
World Enchantment
Players play with their hands revealed.
Chronicles · Rare$0.89
Creature — Human Wizard Sorcerer
{tap}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
1/1 Fourth Edition · Rare$1.25
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Fourth Edition · Uncommon$0.25
Sorcery
Destroy target land.
Fourth Edition · Common$0.16
Enchantment
When this enchantment enters, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
Visions · Rare$1.14
Sorcery
You may play up to three additional lands this turn.
Visions · Uncommon$1.50
Instant
Exile target creature. Its controller gains life equal to its power.
Fourth Edition · Uncommon$1.07
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Visions · Rare$15.96
Creature — Human Nomad
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
1/1 Homelands · Common$0.12
Creature — Elemental Spirit
Flying
Menace (This creature can't be blocked except by two or more creatures.)
3/2 Ice Age · Uncommon$0.19
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Fourth Edition · Uncommon$0.22