Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
11 cards · 2 ms
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Tempest · Rare$0.89
Creature — Beast
Whenever this creature becomes blocked, you gain 2 life.
2/4 Mercadian Masques · Uncommon$0.21
Enchantment — Aura
Enchant creature
This Aura enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on this Aura.
Tempest · Common$0.12
Instant
Exile target attacking creature unless its controller pays {X}.
Prophecy · Common$0.12
Creature — Giant
{red}: This creature gets +2/-2 until end of turn.
3/3 Tempest · Common$0.14
Creature — Human Soldier
{white}: This creature gets +0/+1 until end of turn.
1/1 Stronghold · Common$0.06
Creature — Licid
{black}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {black} to end this effect.
At the beginning of the upkeep of enchanted creature's controller, this creature deals 1 damage to that player.
1/1 Tempest · Uncommon$0.16
Creature — Goblin
This creature gets -1/-1 for each other creature on the battlefield.
3/3 Tempest · Uncommon$0.16
Artifact
{2 generic}, {tap}: Shuffle target nontoken permanent you control into its owner's library.
Mercadian Masques · Rare$0.52
Creature — Spike
This creature enters with a +1/+1 counter on it.
When this creature enters, move all +1/+1 counters from all creatures onto it.
0/0 Exodus · Uncommon$1.35
Creature — Turtle
This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
2/2 Prophecy · Uncommon$0.17