Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
37 cards · 2 ms
Creature — Zombie Centaur
When this creature enters, sacrifice a creature.
2/2 Onslaught · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
Urza's Saga · Common$0.26
Creature — Unicorn
{1 generic}{white}, {tap}, Sacrifice this creature: Destroy target artifact or enchantment.
1/2 Invasion · Common$0.40
Creature — Octopus Wizard
Sacrifice this creature: Target creature loses protection from black until end of turn.
1/1 Torment · Common$0.10
Enchantment
Tap two untapped creatures you control: Tap target creature.
Apocalypse · Uncommon$0.08
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Fourth Edition · Rare$3.18
Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2 generic} for each creature chosen this way. If the player does, untap those creatures.
Visions · Uncommon$0.41
Land
This land enters tapped.
{tap}: Add {green} or {white}.
Invasion · Uncommon$0.14
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
Visions · Rare$1.28
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Fourth Edition · Common$0.05
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Creature — Goblin
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
2/1 Urza's Saga · Uncommon$2.40
Creature — Goblin
When this creature dies, destroy target land.
2/1 Urza's Destiny · Common$0.13
Creature — Goblin
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1/1 Urza's Saga · Uncommon$9.73
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Apocalypse · Rare$0.74
Creature — Human Wizard
{tap}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
1/1 Onslaught · Common$0.13
Creature — Treefolk
3/5 Fourth Edition · Common$0.17
Artifact — Book
{2 generic}, {tap}: Draw a card, then discard a card.
Chronicles · Rare$0.13
Enchantment — Aura
Enchant land
Enchanted land is an Island.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Uncommon$0.36
Creature — Elf Druid
{tap}: Add {green}.
1/1 Fourth Edition · Common$0.25
Sorcery
Exchange your graveyard and library. Then shuffle your library.
Judgment · Rare$5.38
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When this enchantment leaves the battlefield, you lose the game.
Odyssey · Rare$11.21
Artifact Creature — Gnome
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
2/1 Tempest · Uncommon$0.11
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Tap target land.
Mercadian Masques · Rare$7.54
Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Onslaught · Rare$1.24
Creature — Human Wizard
{2 generic}{blue}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
2/2 Onslaught · Uncommon$0.11
Land
This land enters tapped.
{tap}: Add {blue} or {black}.
Invasion · Uncommon$0.18
Enchantment
{1 generic}{black}, Exile a card from your graveyard: This enchantment deals 1 damage to each creature and each player.
Odyssey · Uncommon$0.21
Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Planeshift · Uncommon$0.25
Creature — Centaur Archer
Reach (This creature can block creatures with flying.)
{tap}, Sacrifice this creature: Destroy target attacking or blocking creature with flying.
1/2 Odyssey · Uncommon$0.30
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
Planeshift · Uncommon$0.21
Enchantment
{red}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Urza's Saga · Rare$9.91
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {white} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Uncommon$0.25
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{tap}: Add {green}, {white}, or {blue}.
Planeshift · Uncommon$0.30
Creature — Elf Druid
{tap}: Add {green}.
1/2 Onslaught · Common$0.26
Enchantment
{1 generic}: The next time you would draw a card this turn, each opponent discards a card instead.
Onslaught · Rare$5.54