Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
25 cards · 3 ms
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {black} for each charge counter on this enchantment.
Mercadian Masques · Rare$5.03
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Mercadian Masques · Rare$0.39
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Invasion · Rare$0.49
Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Judgment · Rare$0.68
Instant
Change the target of target spell with a single target.
Ice Age · Rare$0.32
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/-2.
Mercadian Masques · Common$0.24
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Mercadian Masques · Rare$0.28
Creature — Zombie
Blue spells and red spells you cast cost {1 generic} less to cast.
{1 generic}{black}: Regenerate this creature.
1/1 Planeshift · Common$0.42
Creature — Ogre
This creature can't block.
4/3 Mercadian Masques · Uncommon$0.09
Creature — Wurm
Trample
When this creature dies, create a 6/6 black Wurm creature token with trample.
6/6 Apocalypse · Rare$0.14
Creature — Human Cleric
{tap}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
1/3 Judgment · Rare$1.85
Creature — Merfolk Goblin
{tap}: This creature deals 1 damage to any target.
1/1 Apocalypse · Common$0.23
Enchantment
{1 generic}, Pay 2 life: This enchantment deals 1 damage to any target.
Invasion · Rare$0.28
Creature — Djinn
First strike
This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
5/5 Invasion · Uncommon$0.12
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
4/4 Fourth Edition · Uncommon$0.07
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Mercadian Masques · Common$0.07
Creature — Goblin
{red}, {tap}: This creature deals 2 damage to target blue creature.
2/2 Planeshift · Common$0.07
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Apocalypse · Common$0.24
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
Onslaught · Common$0.30
Creature — Beast
Whenever this creature becomes blocked, defending player sacrifices a land of their choice.
4/4 Prophecy · Common$0.16
Creature — Wurm
Discard a card: Regenerate this creature.
6/6 Judgment · Uncommon$0.27
Creature — Zombie Barbarian
{1 generic}{black}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep.
Cycling {1 generic}{black} ({1}{B}, Discard this card: Draw a card.)
3/1 Onslaught · Rare$0.16
Creature — Human Spellshaper
{black}, {tap}, Discard a card: Return target creature card from your graveyard to your hand.
1/1 Mercadian Masques · Common$0.24
Instant
Creatures you control get +7/+7 until end of turn.
Prophecy · Rare$5.18