Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
36 cards · 2 ms
Instant
Target blocking creature gets +3/+1 until end of turn.
Homelands · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Fourth Edition · Rare$0.57
Artifact Creature — Construct
At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
1/1 Fourth Edition · Common$0.09
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2/2 Fourth Edition · Uncommon$0.26
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3 Fourth Edition · Uncommon$0.10
Instant
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Alliances · Uncommon$0.31
Instant
Destroy target artifact. You gain life equal to its mana value.
Chronicles · Common$0.10
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Fifth Edition · Uncommon$0.19
Creature — Dog Spirit
Vigilance
Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
1/1 Homelands · Uncommon$0.15
Creature — Goblin
{red}{red}, {tap}: Target creature you control can't be blocked this turn. Destroy it and this creature at end of combat.
{red}{red}{red}{red}, {tap}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
1/1 Ice Age · Common$0.14
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Fifth Edition · Common$0.24
Creature — Bear
2/2 Fourth Edition · Common$0.12
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Alliances · Uncommon$0.18
Land
You may choose not to untap this land during your untap step.
{tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
Ice Age · Uncommon$0.32
Enchantment
This enchantment enters with X ice counters on it.
{3 generic}: Put an ice counter on this enchantment.
Remove an ice counter from this enchantment: Add {colorless}.
Ice Age · Uncommon$0.31
Creature — Human Cleric Druid
{tap}: Untap target land.
1/1 Ice Age · Common$0.15
Land
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {white}.
{1 generic}{white}, {tap}: Create a 1/1 white Soldier creature token.
Alliances · Rare$10.53
Creature — Merfolk
1/1 Fourth Edition · Common$0.07
Creature — Goblin
1/1 Fourth Edition · Common$0.13
Creature — Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
*/3 Ice Age · Common$0.30
Sorcery
Return target creature card from your graveyard to your hand.
Fourth Edition · Common$0.08
Creature — Zombie
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.
Remove a corpse counter from this creature: Regenerate this creature.
2/2 Fourth Edition · Uncommon$0.17
Creature — Serpent
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
5/5 Fourth Edition · Common$0.10
Artifact Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
{1 generic}: This creature gets +0/+1 until end of turn.
{3 generic}: This creature deals 1 damage to target creature without flying that's attacking you.
0/4 Ice Age · Rare$0.62
Creature — Human Wizard Artificer
{tap}: Add {colorless}{colorless}. Spend this mana only to activate abilities of artifacts.
1/1 Ice Age · Uncommon$0.25
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
Ice Age · Rare$0.50
Creature — Elemental Spirit
This creature can't be blocked by creatures with flying.
4/3 Ice Age · Uncommon$0.25
Instant
Exile target creature. Its controller gains life equal to its power.
Fourth Edition · Uncommon$1.07
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {blue}. This land doesn't untap during your next untap step.
Tempest · Uncommon$0.26
Land
This land enters tapped.
{1 generic}, {tap}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
Alliances · Rare$27.26
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {red} or {green}. Put a depletion counter on this land.
Ice Age · Rare$1.11
Creature — Merfolk Soldier
1/2 Fifth Edition · Common$0.07
Creature — Elephant
Trample
3/3 Fourth Edition · Common$0.11
Creature — Elemental
5/4 Fourth Edition · Uncommon$0.14
Creature — Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
2/4 Fifth Edition · Uncommon$0.14
Creature — Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{black}: Regenerate this permanent."
2/3 Fourth Edition · Rare$0.50