Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
124 cards · showing 1–60 (page 1 of 3) · 2 ms
Creature — Human Cleric
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1/2 Urza's Destiny · Rare$84.79
Creature — Human Soldier Scout
First strike
{white}: Target creature gains first strike until end of turn.
1/1 Tempest · Common$0.13
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Invasion · Rare$0.55
Creature — Illusion
Flying
{2 generic}{blue}, Discard a card: Return this creature to its owner's hand.
6/6 Odyssey · Rare$0.35
Land
This land enters tapped.
{tap}: Add {black}.
Cycling {black} ({B}, Discard this card: Draw a card.)
Onslaught · Common$0.16
Creature — Lizard
{1 generic}{green}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness {0 generic} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1 Torment · Common$0.22
Enchantment
{1 generic}{green}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Odyssey · Rare$18.92
Creature — Human Beast Soldier
{green}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Homelands · Rare$0.57
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
7/6 Tempest · Rare$0.70
Creature — Thrull
Sacrifice this creature: Add {black}.
1/1 Tempest · Common$0.61
Creature — Mongoose
This spell can't be countered.
Shroud (This creature can't be the target of spells or abilities.)
2/1 Invasion · Rare$0.59
Creature — Beast
Trample
Morph {green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/1 Legions · Uncommon$0.25
Creature — Orc
This creature can't block creatures with power 2 or greater.
3/2 Fifth Edition · Common$0.15
Creature — Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3/3 Urza's Saga · Uncommon$0.16
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Tempest · Common$0.18
Creature — Wurm
6/4 Fourth Edition · Common$0.11
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—{1 generic}{black}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$0.15
Creature — Bird Beast
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
5/4 Prophecy · Uncommon$0.17
Enchantment
All creatures are black.
Urza's Saga · Rare$4.81
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
Tempest · Rare$0.40
Creature — Rebel Bird
Flying
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/1 Nemesis · Common$0.15
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1 generic}{black} ({1}{B}, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
Onslaught · Common$0.14
Instant
Destroy target artifact or enchantment.
Fourth Edition · Common$0.08
Sorcery
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
Tempest · Common$0.14
Creature — Licid
{1 generic}{blue}{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
You control enchanted creature.
1/1 Exodus · Rare$1.64
Enchantment
{1 generic}{blue}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2 generic}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Ice Age · Uncommon$0.33
Instant
Target player untaps all basic lands they control.
Mirage · Rare$1.22
Enchantment
Each creature has protection from each of its colors.
Odyssey · Rare$1.53
Creature — Rat
When this creature enters, each player discards a card.
Discard a card: Regenerate this creature.
2/1 Judgment · Common$0.18
Artifact
Creature spells cost {2 generic} more to cast.
Homelands · Rare$0.35
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Urza's Saga · Common$0.27
Creature — Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1/1 Urza's Destiny · Common$0.23
Creature — Drake
Flying
Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
2/3 Tempest · Uncommon$0.14
Creature — Bird
This creature has flying as long as it's enchanted.
1/1 Urza's Destiny · Common$0.14
Creature — Fungus Dinosaur
Whenever this creature is dealt damage, put a +1/+1 counter on it.
2/2 Fourth Edition · Rare$0.32
Sorcery
You gain 2 life for each card in your hand.
Weatherlight · Uncommon$0.20
Creature — Insect
4/2 Urza's Legacy · Common$0.08
Creature — Octopus
3/3 Seventh Edition · Common$0.10
Creature — Spider
{1 generic}{red}{green}, {tap}: Exile this creature and target creature without flying that's attacking you.
2/3 Ice Age · Uncommon$0.20
Creature — Wall
Defender (This creature can't attack.)
0/7 Ice Age · Uncommon$0.30
Creature — Licid
{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Enchanted creature has flying.
2/2 Stronghold · Uncommon$0.14
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Fifth Edition · Common$0.24
Creature — Ape
Trample
This creature gets +4/+4 as long as there are no cards in your graveyard.
4/4 Odyssey · Uncommon$0.33
Creature — Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
1/4 Odyssey · Rare$0.21
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
Urza's Saga · Rare$0.59
Creature — Insect
Flying
Shroud (This creature can't be the target of spells or abilities.)
1/2 Urza's Saga · Uncommon$0.25
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Fourth Edition · Common$0.05
Creature — Human Druid
{green}, {tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1/1 Stronghold · Rare$9.48
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Urza's Legacy · Uncommon$0.12
Creature — Troll
{green}: Regenerate this creature.
2/2 Mercadian Masques · Common$0.04
Creature — Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2/2 Mercadian Masques · Common$0.09
Creature — Elemental
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
6/2 Homelands · Common$0.11
Creature — Illusion
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
4/4 Urza's Saga · Rare$0.48
Creature — Cleric
{1 generic}: Add {black}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
1/1 Fifth Edition · Common$0.12
Instant
Counter target spell that targets a creature.
Urza's Legacy · Common$0.31
Creature — Insect
When this creature enters, put a +1/+1 counter on target creature.
1/1 Judgment · Common$0.10
Creature — Angel Spirit
Flying, protection from black
Echo {3 generic}{white}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
2/2 Urza's Legacy · Rare$0.33
Creature — Kavu
{white}: This creature gets +0/+1 until end of turn.
{blue}: This creature gains flying until end of turn.
2/1 Apocalypse · Common$0.08
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Ice Age · Common$0.19
Enchantment
Creatures you control have flying.
Urza's Legacy · Uncommon$0.26