Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
35 cards · 2 ms
Instant
Target creature gains haste until end of turn.
Draw a card.
Torment · Common$0.47
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Onslaught · Rare$5.85
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Torment · Uncommon$0.21
Creature — Volver
Kicker {1 generic}{red} and/or {green} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If this creature was kicked with its {1 generic}{red} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {green} kicker, it enters with a +1/+1 counter on it and with trample.
1/1 Apocalypse · Rare$0.31
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.23
Enchantment
{1 generic}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.16
Sorcery
Destroy target artifact, enchantment, or land.
Visions · Uncommon$0.05
Sorcery
Destroy target artifact or land.
Odyssey · Uncommon$0.04
Creature — Human Druid
{1 generic}{green}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1 Odyssey · Common$0.18
Creature — Dwarf
{2 generic}{red}, {tap}: Destroy target nonbasic land.
Morph {red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Uncommon$0.31
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Onslaught · Common$0.14
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
Odyssey · Uncommon$0.10
Creature — Human Archer
{tap}: This creature deals 4 damage to target attacking creature with flying.
2/2 Mirage · Uncommon$0.19
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Odyssey · Common$0.15
Instant
Target player shuffles up to two target cards from their graveyard into their library.
Flashback {1 generic}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Uncommon$0.56
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Exodus · Uncommon$0.29
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
{black}: Enchanted creature gets -1/-1 until end of turn.
{red}: Enchanted creature can't block this turn.
Apocalypse · Common$0.05
Artifact
{1 generic}, {tap}: Put a winch counter on this artifact.
{tap}, Remove X winch counters from this artifact: You may put a creature card with mana value X from your hand onto the battlefield.
Mercadian Masques · Rare$0.49
Instant
Target player exiles all land cards from their graveyard.
Odyssey · Rare$0.40
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Odyssey · Common$0.08
Creature — Human Nomad Mystic
Protection from black
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.
3/3 Odyssey · Rare$0.12
Sorcery
Each player draws a card for each creature card in their graveyard.
Weatherlight · Rare$0.41
Instant
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
Invasion · Common$0.76
Creature — Cat
You may have this creature assign its combat damage as though it weren't blocked.
4/4 Seventh Edition · Uncommon$0.28
Creature — Human Soldier
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature dies, you may pay {white}{white}. If you do, return this card to the battlefield under your control."
2/2 Torment · Rare$0.30
Creature — Cat Beast Warrior
Trample, protection from blue and from red
5/5 Invasion · Rare$0.31
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Stronghold · Rare$0.57
Enchantment
Whenever a player discards a card, you may pay {white}. If you do, create a 1/1 white Spirit creature token with flying.
Judgment · Uncommon$0.14
Creature — Human Soldier
Vigilance
1/4 Exodus · Common$0.08
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
1/3 Mercadian Masques · Common$0.20
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Fourth Edition · Common$0.07
Creature — Plant
{tap}: Add one mana of any color.
0/2 Invasion · Rare$1.78
Creature — Vampire Dragon
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
{1 generic}{red}: This creature deals 1 damage to target creature.
5/5 Odyssey · Rare$0.30
Enchantment
{1 generic}{white}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1 generic}{blue}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Apocalypse · Rare$1.70
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Invasion · Common$0.06