Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
68 cards · showing 1–60 (page 1 of 2) · 2 ms
Legendary Creature — Merfolk Wizard
{3 generic}: Target player mills three cards.
1/3 Torment · Rare$1.15
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Seventh Edition · Uncommon$0.24
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5/5 Nemesis · Common$0.17
Legendary Creature — Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
2/2 Odyssey · Rare$1.08
Artifact
Whenever a creature attacks, this artifact deals 1 damage to it.
Urza's Destiny · Uncommon$15.79
Artifact Creature — Construct
When this creature dies, add {colorless}{colorless}{colorless}.
3/3 Urza's Saga · Uncommon$0.09
Creature — Centaur Druid
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2 Judgment · Common$0.14
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2/4 Apocalypse · Common$0.15
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
Invasion · Rare$5.34
Creature — Centaur
{green}, Discard a card: This creature gains trample until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
3/4 Odyssey · Uncommon$0.14
Sorcery
Death Grasp deals X damage to any target. You gain X life.
Apocalypse · Rare$0.24
World Enchantment
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Visions · Rare$2.66
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
Planeshift · Common$0.18
Creature — Human Cleric
When this creature dies, exile all creatures.
2/2 Urza's Destiny · Rare$0.63
Creature — Human Cleric
Protection from Goblins
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Common$0.13
Creature — Human Soldier
Trample, haste
4/2 Mercadian Masques · Common$0.12
Creature — Human Nomad
{tap}, Sacrifice this creature: It deals damage equal to its power to any target.
2/2 Urza's Legacy · Uncommon$0.15
Creature — Goblin
{tap}, Sacrifice a Forest: Add three mana in any combination of {red} and/or {green}.
3/3 Legions · Uncommon$0.32
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
Prophecy · Common$0.11
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Instant
Counter target spell unless its controller pays {2 generic} for each Wizard on the battlefield.
Onslaught · Common$0.19
Artifact Creature — Bird
Flying
When this creature dies, return another target artifact card from your graveyard to your hand.
1/1 Urza's Destiny · Rare$0.34
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.
Apocalypse · Common$0.14
Enchantment
Whenever a player cycles a card, you may pay {1 generic}. If you do, this enchantment deals 2 damage to any target.
Onslaught · Uncommon$0.17
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Judgment · Rare$1.48
Creature — Human Soldier
{white}: This creature gains vigilance until end of turn.
1/4 Invasion · Common$0.10
Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
First strike
2/2 Visions · Uncommon$0.21
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5/6 Fourth Edition · Rare$0.09
Sorcery
Target player discards a card for each Swamp you control.
Torment · Uncommon$0.18
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life.
Flashback {7 generic}{black}{black} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.09
Basic Land — Mountain
({T}: Add {R}.)
Fourth Edition · Common$0.09
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Urza's Destiny · Common$0.17
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
Torment · Rare$0.28
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Apocalypse · Uncommon$0.12
Creature — Human Nomad Cleric
{white}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2 Judgment · Rare$2.73
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: This land deals 1 damage to each creature and each player."
Prophecy · Uncommon$1.40
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Mirage · Common$0.05
Creature — Cat Warrior
6/3 Visions · Common$0.09
Enchantment — Aura
Enchant creature
Fading 1 (This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Nemesis · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as there are seven or more cards in your graveyard.
Odyssey · Common$0.08
Basic Land — Plains
({T}: Add {W}.)
Fourth Edition · Common$0.06
Creature — Human Cleric
{3 generic}{white}, Exile this creature: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
1/1 Legions · Rare$1.23
Creature — Human Nomad Horror
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1, is black, and has "{2 generic}{black}, {tap}: Destroy target white creature."
3/3 Torment · Rare$0.28
Instant
Target creature gets +4/+4 until end of turn.
Cycling {2 generic}{green} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, you may have target creature get +1/+1 until end of turn.
Onslaught · Uncommon$0.05
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$6.34
Sorcery
Kicker {1 generic}{black} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Invasion · Common$0.10
Sorcery
Destroy target land.
Tempest · Uncommon$0.23
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Fourth Edition · Rare$0.39
Sorcery
Draw cards equal to the greatest mana value among permanents you control.
Scourge · Common$0.16
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Urza's Destiny · Uncommon$0.17
Creature — Snake Warrior
When this creature enters, you lose 3 life.
3/3 Stronghold · Common$0.07
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/1 Fourth Edition · Common$0.13
Creature — Human Knight
First strike, protection from red
2/2 Scourge · Uncommon$0.22
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
This creature enters tapped.
10/10 Nemesis · Rare$0.22
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Visions · Common$0.12
Creature — Elf Mutant
{7 generic}{green}: This creature gets +5/+5 until end of turn.
2/2 Legions · Common$0.08
Sorcery
Target creature can't be blocked this turn.
Draw a card.
Odyssey · Common$0.12
Creature — Orgg
6/6 Seventh Edition · Rare$0.14
Creature — Human Wizard
Kicker {1 generic}{blue} (You may pay an additional {1}{U} as you cast this spell.)
When this creature enters, if it was kicked, return target permanent to its owner's hand.
3/1 Invasion · Uncommon$0.16
Creature — Human Nomad
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "{tap}: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2 Judgment · Common$0.04