Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
37 cards · 4 ms
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Tempest · Common$0.12
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Mirage · Common$0.21
Creature — Human
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
2+*/2+* Fourth Edition · Uncommon$0.18
Enchantment
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1 generic}: Target creature gains flying until end of turn.
Ice Age · Common$0.17
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Fourth Edition · Uncommon$0.56
Creature — Human
Whenever this creature attacks, it gets +1/-2 until end of turn.
{1 generic}{red}{red}, {tap}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/4 Fourth Edition · Uncommon$0.15
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {red}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Ice Age · Rare$1.04
Artifact
This artifact enters tapped.
{tap}: Add {black}.
Mirage · Uncommon$0.28
Artifact Creature — Beast
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
0/4 Fourth Edition · Rare$0.36
Creature — Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
4/1 Chronicles · Common$1.34
Instant
Destroy target nonblack creature. It can't be regenerated.
Ice Age · Common$0.04
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Odyssey · Rare$0.25
Enchantment — Aura
Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Mirage · Uncommon$0.10
Creature — Human Soldier
Whenever this creature blocks or becomes blocked by a creature, this creature and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
1/1 Mirage · Common$0.07
Sorcery
Exile two target artifacts.
Fifth Edition · Uncommon$10.42
Enchantment — Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Ice Age · Common$0.11
Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.09
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Sorcery
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
Ice Age · Uncommon$0.22
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Ice Age · Rare$12.77
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Creature — Efreet
Flying
{1 generic}{blue}{blue}: Target creature gains flying until end of turn.
2/2 Mirage · Uncommon$0.11
Creature — Jackal
{tap}: Target creature can't be regenerated this turn.
1/1 Fourth Edition · Rare$0.36
Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield.
{tap}: Gain control of target creature for as long as this creature remains on the battlefield.
5/7 Ice Age · Rare$0.91
Enchantment
Whenever an opponent casts a green spell, you may pay {black}{black}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{black}{black}: Return this enchantment to its owner's hand.
Ice Age · Uncommon$0.31
Enchantment
Black creatures can't attack or block.
Tempest · Uncommon$0.32
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3 generic}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Ice Age · Rare$0.43
Creature — Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
2/2 Fourth Edition · Common$0.05
Creature — Human Wizard
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1 generic} for each music counter on it," it gains that ability.
1/3 Ice Age · Rare$1.13
Creature — Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
2/2 Fifth Edition · Common$0.12
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Onslaught · Rare$0.45
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Fourth Edition · Common$0.15
Creature — Human
Protection from red
1/2 Chronicles · Common$0.13
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Ice Age · Rare$1.74
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Ice Age · Uncommon$0.12
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
Tempest · Uncommon$1.18
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Tempest · Rare$0.33