Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
19 cards · 2 ms
Creature — Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
1/2 Mirage · Common$0.19
Creature — Horse
Trample
This creature doesn't untap during your untap step.
Sacrifice a creature: Untap this creature. Activate only during your upkeep.
4/4 Homelands · Rare$0.84
Sorcery
Blaze deals X damage to any target.
Classic Sixth Edition · Uncommon$0.12
Creature — Griffin
Flying, first strike
2/2 Mirage · Common$0.10
Creature — Bird
Flying
When this creature dies, you may pay {1 generic}{blue}. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1/1 Homelands · Common$0.11
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Mirage · Rare$13.75
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
Homelands · Common$0.16
Instant
You gain 5 life.
When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.
Mirage · Uncommon$0.24
Creature — Griffin
Flying
When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.
2/2 Weatherlight · Uncommon$0.25
Creature — Whale
First strike, protection from red
2/2 Homelands · Rare$1.31
Sorcery
Destroy target creature. Its owner gains 4 life.
Urza's Saga · Common$0.08
Creature — Unicorn
2/2 Fourth Edition · Common$0.14
Enchantment — Aura
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Fourth Edition · Common$0.13
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Homelands · Rare$1.90
Creature — Unicorn
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
2/3 Weatherlight · Uncommon$0.34
Creature — Human
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
2/2 Homelands · Uncommon$0.27
Artifact
This artifact enters with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it.
{tap}, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
Homelands · Common$0.31
Enchantment
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Mirage · Rare$11.83
Creature — Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
1/1 Weatherlight · Uncommon$0.24