Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
64 cards · showing 1–60 (page 1 of 2) · 3 ms
Creature — Human Cleric
Cleric creatures have vigilance.
2/4 Legions · Uncommon$0.19
Artifact
{8 generic}, {tap}: This artifact deals 4 damage to any target.
Fourth Edition · Rare$0.26
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
6/1 Fourth Edition · Rare$0.35
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Odyssey · Uncommon$0.31
Legendary Creature — Human Wizard
{1 generic}{blue}: Target spell or permanent becomes the color of your choice until end of turn.
3/3 Invasion · Rare$0.85
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3 Fourth Edition · Uncommon$0.10
Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
Judgment · Common$0.17
Creature — Octopus
{tap}: Target player draws two cards, then discards two cards.
2/2 Odyssey · Uncommon$0.14
Creature — Troll
Vigilance
{green}: Regenerate this creature.
3/3 Invasion · Uncommon$0.08
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
1/1 Scourge · Common$0.12
Creature — Human Cleric
{white}, Sacrifice this creature: You gain 3 life.
1/1 Odyssey · Common$0.07
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Fourth Edition · Uncommon$0.12
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Planeshift · Rare$15.05
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Scourge · Rare$0.63
Instant
Counter target spell if its mana value is less than or equal to the greatest mana value among permanents you control.
Scourge · Common$0.16
Legendary Creature — Dragon
Flying
Whenever Dromar deals combat damage to a player, you may pay {2 generic}{blue}. If you do, choose a color, then return all creatures of that color to their owners' hands.
6/6 Invasion · Rare$3.14
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5 Chronicles · Uncommon$0.16
Creature — Zombie Cleric
Protection from Clerics
Morph {4 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/2 Onslaught · Common$0.13
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Apocalypse · Rare$0.35
Creature — Human Soldier
Sacrifice a land: This creature gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
2/2 Prophecy · Common$0.07
Creature — Efreet
Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.
5/2 Prophecy · Rare$0.46
Sorcery
This spell costs {1 generic} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Fourth Edition · Common$0.13
Creature — Goblin Mutant
{7 generic}{red}: This creature deals 5 damage to target player or planeswalker.
2/2 Legions · Common$0.11
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1 generic}{blue}: Return this creature to its owner's hand.
2/1 Urza's Legacy · Rare$0.17
Creature — Human Soldier
2/2 Onslaught · Common$0.03
Creature — Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
2/2 Legions · Uncommon$0.56
Artifact Creature — Construct
{tap}: This creature deals 1 damage to target creature with flying.
2/3 Fourth Edition · Common$0.06
Sorcery
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.
Flashback {5 generic}{green}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Uncommon$0.37
Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Alliances · Common$0.10
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Weatherlight · Common$0.10
Legendary Creature — Human Artificer
{1 generic}{white}{blue}, {tap}: Return target artifact or enchantment card from your graveyard to your hand.
1/2 Invasion · Rare$0.33
Instant
Target creature gets +X/+0 until end of turn.
Fourth Edition · Common$0.11
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Odyssey · Rare$3.85
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as there are seven or more cards in your graveyard.
Odyssey · Common$0.14
Creature — Goblin
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste
1/1 Mercadian Masques · Uncommon$0.28
Creature — Beast
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
1/1 Nemesis · Common$0.12
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Mercadian Masques · Uncommon$0.29
Creature — Minotaur Scout
When this creature enters, sacrifice it unless you discard a card at random.
3/3 Odyssey · Uncommon$0.24
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Prophecy · Uncommon$1.77
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
Nemesis · Uncommon$0.23
Enchantment
All lands are 2/2 creatures that are still lands.
Tempest · Rare$5.40
Creature — Volver
Kicker {1 generic}{green} and/or {white} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If this creature was kicked with its {1 generic}{green} kicker, it enters with two +1/+1 counters on it and with trample.
If this creature was kicked with its {white} kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."
2/2 Apocalypse · Rare$0.19
Creature — Crab Beast
Protection from red
2/3 Nemesis · Common$0.12
Creature — Elf
Morph {2 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gets +3/+3 until end of turn.
1/1 Legions · Common$0.11
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Apocalypse · Rare$0.11
Sorcery
Pyroclasm deals 2 damage to each creature.
Ice Age · Uncommon$0.17
Creature — Elephant
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3/4 Odyssey · Common$0.09
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback {3 generic}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Uncommon$0.25
Instant
You gain 6 life.
Cycling {1 generic}{white} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Onslaught · Common$0.15
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Invasion · Common$0.23
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
Mercadian Masques · Common$0.11
Creature — Elemental Cat
Trample
This creature enters with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from this creature.
0/0 Odyssey · Rare$0.25
Creature — Ape
{blue}{black}, {tap}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
3/3 Apocalypse · Common$0.07
Instant
Until end of turn, all creatures gain "{tap}: Tap target creature."
Mercadian Masques · Uncommon$0.30
Creature — Goblin
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1 Onslaught · Common$0.06
Legendary Creature — Minotaur Warrior
Vigilance
{1 generic}{red}, {tap}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4 Planeshift · Rare$1.11
Creature — Elf
{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1/2 Legions · Common$1.98
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on this Aura.
Enchanted creature gets -1/-1 for each plague counter on this Aura.
When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.
Odyssey · Rare$0.36
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Onslaught · Common$0.23
Artifact
Multicolored spells cost {2 generic} less to cast.
Invasion · Rare$4.93