Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
24 cards · 2 ms
Enchantment
Untapped creatures you control get +0/+2.
Fourth Edition · Uncommon$0.21
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Fourth Edition · Rare$0.34
Enchantment
{1 generic}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Enchantment — Aura
Enchant creature
You control enchanted creature.
Fourth Edition · Uncommon$0.56
Artifact
{2 generic}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Fourth Edition · Rare$0.38
Creature — Human Wizard
Whenever this creature deals damage, you gain that much life.
1/1 Fourth Edition · Rare$0.39
Creature — Human Warrior
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
2/3 Fourth Edition · Common$0.05
Sorcery
Destroy all Plains.
Fourth Edition · Uncommon$0.21
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{tap}: Target land becomes a Forest until this creature leaves the battlefield.
*/* Fourth Edition · Rare$0.24
Creature — Wall
Defender (This creature can't attack.)
0/7 Ice Age · Uncommon$0.30
Creature — Horse
This creature can't block creatures with power 3 or greater unless you pay {1 generic}.
1/3 Ice Age · Uncommon$0.18
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Fourth Edition · Uncommon$0.29
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0 generic}: Untap enchanted creature. Activate only during your turn and only once each turn.
Fourth Edition · Uncommon$1.80
Artifact
{3 generic}, {tap}: Untap target creature.
Fourth Edition · Rare$0.59
Enchantment
{green}{green}: Counter target black spell.
Fourth Edition · Uncommon$0.30
Enchantment — Aura
Enchant creature
Cumulative upkeep {green} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
Ice Age · Uncommon$0.20
Instant
Tap all lands target player controls and that player loses all unspent mana.
Fourth Edition · Rare$0.42
Instant
Cast this spell only during combat on your turn before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
Ice Age · Uncommon$0.26
Enchantment — Aura
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Fourth Edition · Common$0.13
Enchantment
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Ice Age · Rare$0.62
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Fourth Edition · Rare$0.39
Artifact
Whenever a creature dies, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.12
Creature — Giant
{tap}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
3/4 Fourth Edition · Uncommon$0.04
Artifact
{3 generic}, {tap}: Target creature gains trample until end of turn.
Ice Age · Uncommon$0.30