Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
10 cards · 2 ms
Enchantment
Each land is a Swamp in addition to its other land types.
Visions · Uncommon$1.31
Instant
Target creature attacks this turn if able.
Draw a card.
Weatherlight · Common$0.18
Creature — Nightstalker
{black}: This creature gets +1/-1 until end of turn.
2/2 Mirage · Common$0.11
Creature — Nightstalker
Flying
2/1 Mirage · Common$0.03
Creature — Snake
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
1/3 Weatherlight · Common$0.12
Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
Weatherlight · Rare$6.07
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Weatherlight · Rare$0.29
Legendary Creature — Demon Spirit
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
6/5 Mirage · Rare$7.92
Creature — Nightstalker Cat
{black}, Sacrifice this creature: Destroy target creature blocking it.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and this creature: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
2/2 Mirage · Common$0.17
Creature — Horror
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, this creature deals 1 damage to that player.
2/4 Weatherlight · Rare$0.88