Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
36 cards · 2 ms
Creature — Elemental
Cumulative upkeep—Put a -1/-1 counter on this creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
9/9 Weatherlight · Rare$1.10
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Tempest · Rare$16.29
Creature — Human Wizard
When this creature enters, you may return target sorcery card from your graveyard to your hand.
2/2 Exodus · Common$0.07
Creature — Thrull
Sacrifice this creature: Add {black}.
1/1 Tempest · Common$0.61
Artifact
Prevent all damage that would be dealt to creatures.
Weatherlight · Rare$11.27
Artifact
{2 generic}, {tap}: This artifact deals 1 damage to target creature. That creature attacks this turn if able.
Stronghold · Uncommon$0.22
Enchantment
{2 generic}{green}{green}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Weatherlight · Rare$0.29
Creature — Beast
Trample
{1 generic}{green}: Regenerate this creature.
5/4 Stronghold · Rare$0.39
Enchantment
Whenever you cast a spell, you gain 1 life.
Stronghold · Uncommon$0.27
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {black}{red}{green}.
3/3 Invasion · Uncommon$0.18
Creature — Angel
Kicker {white}{white} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4 Apocalypse · Rare$1.69
Land
This land enters with three mining counters on it.
{tap}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Weatherlight · Uncommon$1.55
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3 generic}{white}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4 Apocalypse · Rare$0.44
Legendary Creature — Horror Spellshaper
{X}{black}, {tap}, Discard two cards: Target player discards X cards at random.
3/3 Prophecy · Rare$0.57
Instant
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
Exodus · Rare$64.90
Creature — Horror
When this creature enters, sacrifice it unless you discard a creature card.
4/4 Weatherlight · Uncommon$0.21
Creature — Human Wizard
{black}, {tap}: Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
1/2 Exodus · Uncommon$0.23
Legendary Creature — Human Spellshaper
{X}{red}, {tap}, Discard two cards: Latulla deals X damage to any target.
3/3 Prophecy · Rare$0.35
Creature — Zombie
Other Zombie creatures get +1/+1.
{1 generic}{black}, {tap}: Return target Zombie card from your graveyard to your hand.
2/2 Planeshift · Rare$2.18
Legendary Creature — Human Spellshaper
{2 generic}{white}{white}, {tap}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
3/3 Prophecy · Rare$2.70
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
3/3 Tempest · Rare$2.06
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Tempest · Rare$8.50
Creature — Goblin
Sacrifice this creature: It deals 1 damage to any target.
1/1 Tempest · Common$0.25
Creature — Goblin
This creature can't attack or block alone.
3/3 Stronghold · Common$0.05
Instant
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
Exodus · Uncommon$0.34
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
Exodus · Rare$7.28
Artifact
{2 generic}, {tap}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Tempest · Uncommon$0.27
Enchantment — Aura
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Exodus · Common$0.61
Creature — Merfolk
{tap}: This creature deals 1 damage to any target.
1/1 Tempest · Common$0.14
Creature — Ogre
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature at end of combat.
3/3 Weatherlight · Common$0.06
Creature — Giant Minion
Other black creatures get -1/-1.
4/3 Stronghold · Uncommon$0.14
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Weatherlight · Uncommon$1.07
Artifact
As this artifact enters, choose a color and a creature type.
{5 generic}, {tap}: Create a 2/2 creature token of the chosen color and type.
Stronghold · Rare$0.46
Creature — Angel Warrior
Flying
Whenever this creature deals damage, you gain that much life.
3/4 Stronghold · Rare$0.58
Creature — Human Soldier
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
2/4 Exodus · Uncommon$0.15