Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
44 cards · 3 ms
Sorcery // Sorcery
Assault deals 2 damage to any target.
Create a 3/3 green Elephant creature token.
Invasion · Uncommon$0.15
Creature — Human Cleric
{black}, Pay 1 life: Add one mana of any color.
1/1 Legions · Common$0.55
Artifact Creature — Gnome
Sacrifice this creature: You gain 3 life.
1/3 Tempest · Uncommon$0.11
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.32
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Apocalypse · Uncommon$0.15
Sorcery
Target player sacrifices a creature of their choice.
Flashback {5 generic}{black}{black} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Uncommon$0.20
Creature — Human Cleric
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, regenerate target creature.
1/1 Legions · Uncommon$0.08
Instant
Target creature gains flying until end of turn.
Flashback {blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$0.16
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Apocalypse · Uncommon$0.24
Land
{tap}: Add {colorless}.
{3 generic}, {tap}, Sacrifice a land: Destroy target nonbasic land.
Mercadian Masques · Rare$1.00
Creature — Human Cleric
Cleric spells you cast cost {white}{black} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
2/2 Scourge · Uncommon$0.27
Sorcery
Flame Rift deals 4 damage to each player.
Nemesis · Common$0.33
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—{1 generic}{blue}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Judgment · Uncommon$0.43
Creature — Beast
{red}: This creature gets +1/-1 until end of turn.
4/4 Nemesis · Common$0.08
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target Wall.
1/1 Chronicles · Common$0.11
Creature — Human Barbarian
First strike
3/1 Odyssey · Common$0.13
Creature — Human Cleric
{tap}: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — {tap}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.
1/1 Odyssey · Common$0.10
Creature — Giant
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4/4 Mercadian Masques · Uncommon$0.32
Sorcery
All creatures get -2/-2 until end of turn.
Onslaught · Uncommon$0.10
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Enchantment — Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Prophecy · Common$0.20
Creature — Zombie Elf
{tap}: Add {black}.
2/2 Apocalypse · Common$0.21
Instant
Search your library for a card, then shuffle and put that card third from the top.
Scourge · Uncommon$4.90
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Judgment · Common$0.22
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Tempest · Common$0.04
Creature — Illusion Sliver
All Slivers have "{1 generic}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
1/1 Legions · Common$0.22
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Planeshift · Uncommon$0.22
Enchantment
Attacking creatures you control get +1/+0.
Fourth Edition · Uncommon$0.11
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
Invasion · Rare$5.67
Enchantment
When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Scourge · Rare$1.51
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Onslaught · Rare$3.56
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Torment · Rare$0.39
Basic Land — Plains
({T}: Add {W}.)
Fourth Edition · Common$0.06
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
Planeshift · Common$0.08
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2 Invasion · Common$0.06
Enchantment
{2 generic}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Prophecy · Rare$0.26
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
Planeshift · Uncommon$0.14
Land
{tap}: Add {colorless}.
{white}, {tap}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{black}, {tap}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Onslaught · Uncommon$0.33
Sorcery
Destroy target land.
Fourth Edition · Common$0.16
Sorcery
Swelter deals 2 damage to each of two target creatures.
Judgment · Uncommon$0.04
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura.
Sacrifice this Aura: Destroy target enchantment.
Odyssey · Uncommon$0.16
Sorcery
Volcanic Hammer deals 3 damage to any target.
Seventh Edition · Common$0.12
Instant // Instant
Target creature gets +2/+2 until end of turn.
Destroy target enchantment.
Invasion · Uncommon$0.11
Creature — Human Cleric
{1 generic}{white}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1 generic} for each Cleric on the battlefield."
1/3 Legions · Common$0.14