Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
71 cards · showing 1–60 (page 1 of 2) · 2 ms
Creature — Minotaur Spirit
{tap}: Another target Minotaur creature gets +1/+1 until end of turn.
1/1 Homelands · Rare$1.11
Creature — Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2/3 Homelands · Common$0.06
Creature — Minotaur Shaman
{red}, {tap}: This creature deals 1 damage to any target.
2/2 Homelands · Common$0.05
Creature — Minotaur Shaman
Minotaur creatures get +1/+0.
1/3 Homelands · Rare$1.01
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Fourth Edition · Uncommon$7.30
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
{white}: Enchanted creature gets +0/+1 until end of turn.
Ice Age · Common$0.16
Artifact
Sacrifice a creature: Add {colorless}{colorless}.
Chronicles · Common$14.18
Artifact
{2 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove any number of charge counters from this artifact: Add {black}, then add an additional {black} for each charge counter removed this way.
Fourth Edition · Rare$0.68
Enchantment
Cast this spell only if you control a snow land.
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Ice Age · Rare$0.83
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Fourth Edition · Common$0.19
Creature — Giant Shaman
{black}: Until end of turn, this creature gains "Creatures dealt damage by this creature this turn can't be regenerated this turn."
3/3 Ice Age · Common$0.11
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {black}{black}.
At the beginning of your end step, create a 0/1 black Thrull creature token.
Fifth Edition · Uncommon$0.25
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice this Aura: Regenerate enchanted creature.
Homelands · Common$0.17
Enchantment — Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Alliances · Common$0.18
Enchantment — Aura
Enchant creature
When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Fourth Edition · Common$0.07
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/5 Fourth Edition · Rare$0.17
Enchantment
{black}{black}: Counter target green spell.
Fourth Edition · Uncommon$0.35
Creature — Thrull
Black spells you cast cost {black} more to cast.
4/4 Fifth Edition · Rare$0.38
Artifact Creature — Construct
{3 generic}: Regenerate this creature.
4/4 Fourth Edition · Uncommon$0.13
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Fourth Edition · Common$0.27
Artifact Creature — Dragon Construct
{2 generic}: This creature gets +1/+0 until end of turn.
1/3 Fourth Edition · Rare$0.14
Creature — Elf Archer
First strike
2/1 Fourth Edition · Rare$0.50
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance.
Fourth Edition · Common$0.09
Creature — Angel
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
3/3 Chronicles · Uncommon$0.22
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Chronicles · Common$0.22
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Fourth Edition · Common$0.05
Creature — Spirit
This creature can't block.
{black}, Pay 1 life: Return this creature to its owner's hand.
3/1 Ice Age · Common$0.12
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Ice Age · Common$0.27
Creature — Slug
{5 generic}: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1/1 Chronicles · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
Fourth Edition · Common$0.08
Creature — Minotaur
2/3 Fourth Edition · Common$0.08
Enchantment
When this enchantment enters, exile target creature.
At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3 generic}.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Ice Age · Rare$0.46
Creature — Orc
This creature can't block creatures with power 2 or greater.
2/2 Fourth Edition · Common$0.10
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Artifact
Whenever a player casts a white spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.17
Artifact
{1 generic}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Fourth Edition · Rare$0.42
Creature — Minotaur
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
1/4 Homelands · Common$0.11
Creature — Zombie
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
2/3 Ice Age · Common$0.13
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Fourth Edition · Uncommon$0.20
Creature — Skeleton
First strike
{1 generic}{black}: Regenerate this creature.
2/1 Alliances · Common$0.17
Artifact
{tap}, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Chronicles · Common$0.23
Enchantment — Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on this Aura.
At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.
Fourth Edition · Rare$0.39
Creature — Elf Druid
{tap}: Add {green}.
1/1 Fourth Edition · Common$0.25
Legendary Creature — Zombie
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{black}: Regenerate Lord of Tresserhorn.
10/4 Alliances · Rare$3.58
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Fourth Edition · Uncommon$0.14
Creature — Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3 Ice Age · Common$0.22
Artifact
Activated abilities of artifacts can't be activated.
Weatherlight · Rare$110.49
Artifact Creature — Construct
When this creature dies, you gain 2 life.
2/2 Fourth Edition · Rare$0.35
Creature — Orc Warrior
{tap}: This creature deals 2 damage to any target and 3 damage to you.
1/3 Fourth Edition · Uncommon$0.05
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4 generic}. If the player does, untap the creature.
Fourth Edition · Common$0.13
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Destroy target attacking creature without flying. It can't be regenerated.
Ice Age · Uncommon$0.19
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
*/* Fourth Edition · Common$0.17
Creature — Dinosaur
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2 Ice Age · Rare$1.19
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Fourth Edition · Uncommon$0.06
Sorcery
Return target creature card from your graveyard to your hand.
Fourth Edition · Common$0.08
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
Alliances · Rare$10.01
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Fourth Edition · Common$0.04
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
4/4 Fourth Edition · Uncommon$0.07
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {white}{white}.
Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.
Homelands · Common$0.16
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/1 Fourth Edition · Common$0.13