Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
40 cards · 1 ms
Creature — Human Knight
{red}: Add {black}.
1/1 Alliances · Common$0.13
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Prophecy · Common$0.34
Instant
Blocking creatures gain first strike until end of turn.
Homelands · Common$0.15
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Mirage · Common$0.14
Creature — Human Advisor
{tap}: Tap target creature with power 2 or less.
1/1 Homelands · Common$0.08
Instant
Return target permanent to its owner's hand.
Chronicles · Common$0.13
Enchantment
Exile a card from your hand: Add {black}{black} or {green}{green}.
Mirage · Rare$10.87
Creature — Dragon
Trample
{1 generic}{green}: This creature gains flying and loses trample until end of turn.
4/4 Mirage · Rare$1.12
Creature — Human
{red}: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
2/4 Alliances · Rare$0.43
Enchantment
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Invasion · Rare$12.03
Enchantment
Creatures can't be the targets of spells.
Weatherlight · Rare$0.95
Creature — Spirit
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from this creature.
2/2 Mirage · Rare$0.63
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Invasion · Uncommon$0.77
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
Homelands · Uncommon$0.21
Artifact
{5 generic}, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Chronicles · Rare$0.37
Creature — Human Druid
{1 generic}{green}: Return target basic land card from your graveyard to your hand.
1/1 Mercadian Masques · Uncommon$0.07
Legendary Creature — Human Wizard
Flying
{blue}{blue}: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted.
{blue}{blue}, {tap}: Destroy all Auras attached to Hakim.
2/4 Mirage · Rare$0.59
Enchantment
Cumulative upkeep {red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Visions · Uncommon$0.24
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
Homelands · Rare$3.05
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Alliances · Rare$0.41
Enchantment
As this enchantment enters, choose black or red.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {1 generic}{white}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Mirage · Uncommon$0.19
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Visions · Rare$14.42
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Ice Age · Uncommon$2.20
Creature — Snake
3/2 Visions · Common$0.10
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Mirage · Common$0.25
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {red}{red}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$11.32
Artifact Creature — Wall
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
0/6 Alliances · Uncommon$8.61
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
Mirage · Uncommon$0.29
Artifact Creature — Soldier
{1 generic}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
1/1 Alliances · Common$0.16
Creature — Starfish
{blue}: Regenerate this creature.
At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0/1 Alliances · Uncommon$0.27
Creature — Human Wizard
{green}{green}, {tap}: Creatures you control get +2/+2 until end of turn.
{blue}{blue}, {tap}: Return target creature to its owner's hand.
2/2 Invasion · Rare$0.40
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Visions · Rare$2.44
Sorcery
Put target creature on top of its owner's library.
Tempest · Common$0.07
Creature — Human Spellshaper
{blue}, {tap}, Discard a card: You may tap or untap target artifact, creature, or land.
1/1 Nemesis · Common$0.24
Creature — Efreet
Cumulative upkeep {green} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/4 Weatherlight · Common$0.03
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
{1 generic}{green}{green}: Target creature gains forestwalk until end of turn.
1/1 Mirage · Uncommon$0.15
Creature — Plant Wall
Defender (This creature can't attack.)
{blue}{blue}, {tap}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
0/3 Homelands · Rare$2.37
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
Prophecy · Rare$0.41
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{white}: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
2/2 Visions · Rare$0.65
Legendary Creature — Griffin
Flying
Other Griffin creatures get +1/+1.
3/3 Mirage · Rare$2.88