Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
67 cards · showing 1–60 (page 1 of 2) · 3 ms
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Sorcery
As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Tempest · Uncommon$0.25
Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
Odyssey · Uncommon$0.18
Creature — Beast
Whenever a permanent is turned face up, this creature deals 1 damage to any target.
4/2 Scourge · Common$0.13
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Mercadian Masques · Uncommon$0.80
Creature — Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1/1 Judgment · Rare$5.52
Creature — Octopus Wizard Scout
Flying
{2 generic}{blue}, Sacrifice a land: Draw a card.
1/1 Odyssey · Common$0.14
Enchantment
{1 generic}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Land
{tap}: Add {colorless}.
{5 generic}, {tap}: Add {white}{blue}{black}{red}{green}.
Odyssey · Rare$0.81
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2 generic}{white} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Scourge · Rare$0.24
Creature — Zombie
Pay 2 life: Regenerate this creature.
2/1 Mercadian Masques · Common$0.06
Creature — Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
{1 generic}{white}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
1/1 Legions · Common$0.15
Creature — Human Wizard
{black}, {tap}: Target creature gets -2/-0 until end of turn.
{red}, {tap}: Target creature gets +2/+0 until end of turn.
1/1 Apocalypse · Common$0.06
Creature — Giant
Kicker {white}{white} (You may pay an additional {W}{W} as you cast this spell.)
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3 Apocalypse · Rare$0.16
Creature — Elf Cleric Druid
{3 generic}{green}, {tap}: You may tap or untap target artifact, creature, or land.
2/2 Ice Age · Rare$0.30
Instant
Ember Shot deals 3 damage to any target.
Draw a card.
Judgment · Common$0.14
Creature — Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1 Scourge · Common$0.12
Creature — Kavu
{red}: This creature gets +1/+0 until end of turn.
2/2 Invasion · Common$0.14
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Scourge · Rare$0.40
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Sorcery
Target player discards three cards.
Exodus · Uncommon$0.17
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Mercadian Masques · Uncommon$0.10
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Judgment · Rare$0.42
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Planeshift · Common$0.30
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.07
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Artifact
Whenever a player casts a white spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.17
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Mercadian Masques · Rare$0.42
Creature — Human Cleric
Morph {3 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
2/5 Scourge · Uncommon$0.03
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Invasion · Uncommon$0.32
Creature — Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
5/4 Mercadian Masques · Uncommon$0.28
Creature — Spirit
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
2/2 Mercadian Masques · Rare$0.28
Creature — Human Cleric
{2 generic}{white}, {tap}, Sacrifice this creature: Destroy all enchantments.
1/2 Onslaught · Uncommon$0.23
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
Prophecy · Rare$2.60
Basic Land — Plains
({T}: Add {W}.)
Fourth Edition · Common$0.06
Artifact
{tap}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Mercadian Masques · Rare$0.42
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
Onslaught · Common$0.17
Creature — Human Rebel
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/2 Mercadian Masques · Common$0.13
Creature — Elephant
{green}: Target creature blocks this creature this turn if able.
2/2 Invasion · Common$0.08
Creature — Beast
When this creature enters, return a black or red creature you control to its owner's hand.
When this creature enters, each player sacrifices a land of their choice.
3/3 Planeshift · Uncommon$0.11
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Onslaught · Rare$0.59
Instant
Return target permanent to its owner's hand. Then that player discards a card.
Invasion · Common$0.09
Artifact
Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{tap}: You gain 2 life.
Nemesis · Uncommon$0.31
Enchantment
{1 generic}: Any player may pay {1 generic}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Prophecy · Common$0.18
Instant
Until end of turn, target creature gains trample and "{green}: Regenerate this creature."
Onslaught · Uncommon$0.22
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+1.
Invasion · Common$0.10
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
Onslaught · Common$0.19
Creature — Drake
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
3/3 Planeshift · Common$0.14
Creature — Beast
At the beginning of your upkeep, flip a coin. If you lose the flip, turn this creature face down.
Morph {5 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/5 Onslaught · Uncommon$0.20
Enchantment — Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Invasion · Uncommon$0.52
Creature — Phyrexian Zombie Mercenary
This creature can't block.
2/2 Nemesis · Common$0.02
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Mercadian Masques · Rare$3.88
Enchantment
As this enchantment enters, choose a color.
{white}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Mercadian Masques · Uncommon$0.37
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Tempest · Uncommon$0.17
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
Judgment · Common$0.12
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {black}. Activate only if you control a Swamp.
Torment · Uncommon$1.78
Land
{tap}: Add {colorless}.
{2 generic}, {tap}: You may put a basic land card from your hand onto the battlefield tapped.
Nemesis · Uncommon$1.37
Land
This land enters tapped.
{tap}: Add {green}.
{tap}, Sacrifice this land: Add one mana of any color.
Odyssey · Common$0.14
Creature — Elf Scout
This creature can't be blocked except by creatures with flying.
1/1 Scourge · Common$0.32
Creature — Skeleton
Kicker {3 generic} (You may pay an additional {3} as you cast this spell.)
{black}: Regenerate this creature.
If this creature was kicked, it enters with a +1/+1 counter on it.
0/1 Invasion · Common$0.16