Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 1–60 (page 1 of 87) · 4 ms
31 banned cards hidden — show them
Sorcery
As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Tempest · Uncommon$0.25
Creature — Gargoyle
Flying, protection from red
3/4 Homelands · Uncommon$0.19
Creature — Human Cleric
{white}, {tap}: This creature gets +0/+3 until end of turn.
1/3 Homelands · Common$0.08
Enchantment — Aura
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Weatherlight · Uncommon$0.29
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Weatherlight · Rare$27.78
Instant
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Weatherlight · Common$1.70
Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
Prophecy · Uncommon$0.27
Creature — Horror
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6 Fourth Edition · Uncommon$0.19
Creature — Elemental
Cumulative upkeep—Put a -1/-1 counter on this creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
9/9 Weatherlight · Rare$1.10
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as there are seven or more cards in your graveyard. (It can't be the target of spells or abilities.)
Odyssey · Common$0.24
Legendary Creature — Octopus Noble
Tap an untapped Octopus you control: Tap target permanent.
{blue}{blue}{blue}: Tap all creatures without flying.
3/3 Odyssey · Rare$0.43
Instant
Switch target creature's power and toughness until end of turn.
Urza's Legacy · Common$0.14
Enchantment
All creatures have protection from black.
Urza's Saga · Uncommon$0.79
Enchantment
All creatures have protection from red.
Urza's Saga · Uncommon$1.13
Instant
Counter target spell. You gain 3 life.
Invasion · Rare$0.32
Creature — Human
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1 Chronicles · Uncommon$0.22
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Urza's Saga · Rare$1.12
Creature — Horror
When this creature dies, each player sacrifices a creature of their choice.
1/1 Weatherlight · Common$0.31
Creature — Horror
Flying
When this creature enters, target player discards two cards.
2/2 Urza's Saga · Rare$0.44
Creature — Human Assassin
{black}, {tap}: Tap target creature. This creature deals damage equal to its power to that creature.
1/1 Mirage · Rare$0.45
Creature — Specter
Flying
Whenever this creature deals damage to a player, that player discards a card.
2/3 Ice Age · Uncommon$0.11
Creature — Human Cleric
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1/2 Urza's Destiny · Rare$84.79
Creature — Human Wizard
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
2/2 Urza's Saga · Uncommon$0.13
Instant
Target creature gains haste until end of turn.
Draw a card.
Torment · Common$0.47
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control.
Scourge · Common$0.13
Sorcery
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Odyssey · Common$0.09
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Nemesis · Common$0.32
Creature — Zombie Centaur
When this creature enters, sacrifice a creature.
2/2 Onslaught · Common$0.07
Artifact
{4 generic}, {tap}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice this artifact. Activate only before blockers are declared.
Mirage · Rare$0.57
Creature — Sliver
All Slivers have "{2 generic}, Sacrifice this permanent: This permanent deals 2 damage to any target."
2/2 Stronghold · Uncommon$0.58
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Urza's Saga · Uncommon$0.63
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback—{1 generic}{green}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$1.30
Creature — Insect
Echo {1 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/4 Urza's Saga · Common$0.16
Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Chronicles · Common$0.18
Artifact Creature — Soldier
{1 generic}: This creature gets +0/+1 until end of turn.
3/3 Ice Age · Uncommon$0.20
Creature — Unicorn
{tap}: Add {blue} or {colorless}{blue}. Spend this mana only to pay cumulative upkeep costs.
2/2 Ice Age · Common$0.21
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Invasion · Uncommon$0.26
Creature — Human Soldier Scout
First strike
{white}: Target creature gains first strike until end of turn.
1/1 Tempest · Common$0.13
Enchantment
{1 generic}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Odyssey · Rare$2.88
Artifact
{1 generic}, {tap}: Target 1/1 creature gets +1/+2 until end of turn.
Ice Age · Rare$0.68
Creature — Human Soldier
Flying
{1 generic}{blue}{blue}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
4/3 Mercadian Masques · Rare$0.40
Artifact Creature — Bird Construct
Flying
This creature can't block.
2/1 Alliances · Common$0.13
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1 generic}.
Nemesis · Rare$6.30
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
Odyssey · Common$0.12
Enchantment
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
Onslaught · Uncommon$0.21
Enchantment
Whenever a creature enters, this enchantment deals 2 damage to it.
Weatherlight · Uncommon$0.74
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Apocalypse · Uncommon$0.22
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Invasion · Rare$0.55
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
Urza's Destiny · Uncommon$0.43
Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
Homelands · Uncommon$0.28
Sorcery
As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.
Exodus · Common$0.15
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
Odyssey · Common$0.12
Enchantment
This enchantment enters with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature.
When this enchantment has no +1/+1 counters on it, sacrifice it.
Mirage · Rare$0.97
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Mirage · Uncommon$0.08
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Tempest · Common$0.12
Creature — Wall
Defender (This creature can't attack.)
Flying
When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
4/4 Scourge · Rare$0.28
Creature — Human Mercenary
{1 generic}{black}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1/1 Prophecy · Common$0.09
Creature — Human Knight
{red}: Add {black}.
1/1 Alliances · Common$0.13
Enchantment
{3 generic}{red}{red}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Onslaught · Rare$24.75
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Ice Age · Uncommon$0.21