Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 481–540 (page 9 of 17) · 1 ms
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Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Fourth Edition · Uncommon$0.65
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Weatherlight · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
{2 generic}{blue}: Attach this Aura to target creature other than enchanted creature.
Alliances · Common$0.07
Enchantment
Creatures you control have first strike.
Urza's Legacy · Uncommon$0.38
World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Homelands · Rare$16.69
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Ice Age · Common$0.19
Enchantment — Aura
Enchant non-Wall creature you control
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
Alliances · Uncommon$0.28
Enchantment
Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.
Mercadian Masques · Uncommon$0.22
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Nemesis · Common$0.23
World Enchantment
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
Chronicles · Rare$1.06
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Mercadian Masques · Uncommon$0.29
Enchantment — Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.
Nemesis · Common$0.20
Enchantment
When this enchantment enters, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Planeshift · Uncommon$0.24
Enchantment
Whenever a permanent other than this enchantment is put into a graveyard from the battlefield, this enchantment deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice this enchantment.
Torment · Rare$9.99
Enchantment — Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Prophecy · Common$0.20
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Saga · Common$0.17
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has "{tap}: This creature deals 2 damage to target creature."
Onslaught · Common$0.17
Enchantment
At the beginning of your upkeep, you may put a treasure counter on this enchantment.
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Tempest · Uncommon$0.20
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Ice Age · Uncommon$0.14
Enchantment
Whenever an opponent casts a green spell, you may pay {black}{black}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{black}{black}: Return this enchantment to its owner's hand.
Ice Age · Uncommon$0.31
Enchantment
Whenever a creature enters, destroy it.
{0 generic}: Destroy this enchantment. You skip your next turn. Any player may activate this ability.
Scourge · Rare$10.47
Enchantment
Creatures you control have flying.
Urza's Legacy · Uncommon$0.26
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
Mercadian Masques · Uncommon$0.24
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Mercadian Masques · Rare$1.10
Enchantment
{green}{green}: Counter target black spell.
Fourth Edition · Uncommon$0.30
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Fourth Edition · Uncommon$0.20
Enchantment
Black creatures can't attack or block.
Tempest · Uncommon$0.32
Enchantment
Whenever a player casts a red spell, you may pay {red}. If you do, this enchantment deals 1 damage to any target.
Visions · Rare$0.64
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Mirage · Common$0.05
Enchantment
Whenever a player cycles a card, you may pay {1 generic}. If you do, this enchantment deals 2 damage to any target.
Onslaught · Uncommon$0.17
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Counter target spell unless its controller pays {X}, where X is the number of verse counters on this enchantment.
Urza's Saga · Uncommon$0.29
Enchantment
At the beginning of your upkeep, for each player, this enchantment deals 1 damage to that player unless they pay {black} or {3 generic}.
Ice Age · Uncommon$0.49
Enchantment
When this enchantment enters, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
Exodus · Rare$3.16
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Scourge · Common$0.18
Enchantment — Aura
Enchant land
Enchanted land is an Island.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Uncommon$0.36
Enchantment — Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on this Aura.
At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.
Fourth Edition · Rare$0.39
Enchantment
All Forests are 1/1 creatures that are still lands.
Fourth Edition · Rare$0.48
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Prophecy · Uncommon$0.21
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Judgment · Common$0.22
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Fourth Edition · Uncommon$0.14
Enchantment
Pay half your life, rounded up: This enchantment becomes a 4/4 Phyrexian Horror creature with flying.
Urza's Saga · Rare$0.40
Enchantment
When an opponent has 10 or less life, if this permanent is an enchantment, it becomes a 3/2 Jackal creature.
Urza's Destiny · Uncommon$0.16
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if this permanent is an enchantment, it becomes a 3/2 Phyrexian Imp creature with flying.
Urza's Legacy · Rare$0.58
Enchantment — Aura
Enchant creature
Cumulative upkeep {green} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
Ice Age · Uncommon$0.20
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
Prophecy · Common$0.11
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/-2.
Mercadian Masques · Common$0.24
Enchantment
White creatures and blue creatures can't block.
Mercadian Masques · Uncommon$0.25
Enchantment
{red}, Sacrifice a land: This enchantment deals 1 damage to each creature without flying.
Odyssey · Uncommon$0.17
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4 generic} for each creature chosen this way. If the player does, untap those creatures.
Fourth Edition · Rare$0.41
Enchantment
{1 generic}{black}{black}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Odyssey · Uncommon$0.25
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on this enchantment.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on this enchantment, then this enchantment deals damage to the player equal to the number of cards they drew this way.
Mirage · Rare$0.53
Enchantment — Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Homelands · Rare$0.56
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Exodus · Uncommon$0.29
Enchantment
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls.
Remove a charge counter from this enchantment: Add {colorless}. Any player may activate this ability but only during their turn before the end step.
Nemesis · Rare$0.74
Enchantment — Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1 generic}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Weatherlight · Common$0.28
Enchantment
Whenever a creature enters, you may add an amount of {colorless} equal to the number of creatures you control that share a creature type with it.
Onslaught · Rare$56.35
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Fourth Edition · Rare$0.54
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Invasion · Rare$4.79
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Fourth Edition · Rare$4.42
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Exodus · Rare$1.23