Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 481–540 (page 9 of 44) · 2 ms
4 banned cards hidden — show them
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3 Fourth Edition · Uncommon$0.10
Creature — Phoenix
Flying
When this creature dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
3/3 Visions · Rare$1.18
Creature — Giant Shaman
{black}: Until end of turn, this creature gains "Creatures dealt damage by this creature this turn can't be regenerated this turn."
3/3 Ice Age · Common$0.11
Creature — Orc
This creature can't block creatures with power 2 or greater.
3/2 Fifth Edition · Common$0.15
Creature — Incarnation
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
3/3 Judgment · Uncommon$0.38
Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
3/3 Legions · Rare$4.92
Creature — Brushwagg
Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.
3/2 Mirage · Rare$1.36
Creature — Beeble
This creature can't be blocked as long as defending player controls an enchantment.
3/3 Urza's Destiny · Common$0.17
Creature — Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3/3 Urza's Saga · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
{1 generic}{black}: Regenerate this creature.
3/2 Nemesis · Uncommon$0.16
Creature — Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3/3 Onslaught · Rare$1.15
Artifact Creature — Construct
When this creature dies, add {colorless}{colorless}{colorless}.
3/3 Urza's Saga · Uncommon$0.09
Creature — Centaur Archer
{tap}: This creature deals 1 damage to target creature with flying.
3/2 Ice Age · Uncommon$0.15
Creature — Centaur
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3 Torment · Uncommon$0.15
Creature — Centaur
Trample
{green}, Discard a card: Regenerate this creature.
3/3 Torment · Common$0.06
Creature — Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3 Torment · Common$0.14
Creature — Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
3/4 Mercadian Masques · Common$0.04
Creature — Drake
Flying, protection from green
3/3 Mirage · Uncommon$0.07
Legendary Creature — Human Minion
All Nightmares get +1/+1.
{black}{black}{black}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
3/3 Torment · Rare$0.26
Legendary Creature — Human Rogue
{red}{red}{red}, {tap}: Destroy target artifact creature.
3/3 Homelands · Common$0.34
Creature — Troll
Vigilance
{green}: Regenerate this creature.
3/3 Invasion · Uncommon$0.08
Creature — Griffin
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3/3 Mercadian Masques · Uncommon$0.32
Creature — Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4 Mercadian Masques · Rare$0.46
Creature — Crab Beast
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3/3 Legions · Rare$0.29
Creature — Wall
Defender
When this creature blocks, destroy it at end of combat.
3/3 Weatherlight · Common$0.07
Creature — Bird
Flying
You may discard this card any time you could cast an instant.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
3/2 Weatherlight · Uncommon$0.32
Creature — Human Druid
Creatures you control have "{tap}: Add {green}."
3/2 Urza's Saga · Rare$0.22
Artifact Creature — Golem
{2 generic}: Regenerate this creature.
3/1 Fourth Edition · Common$0.10
Creature — Insect
Haste
Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
3/3 Legions · Rare$0.26
Creature — Spirit
Flying
This creature can block only creatures with flying.
3/1 Stronghold · Common$0.08
Creature — Bird
Sacrifice a land: This creature gains flying until end of turn.
3/3 Prophecy · Common$0.05
Creature — Zombie
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
3/3 Prophecy · Rare$0.19
Creature — Zombie Wizard
{1 generic}{black}, {tap}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3/3 Legions · Uncommon$0.27
Creature — Human Minion
{2 generic}{black}: Regenerate this creature.
Whenever this creature becomes blocked, defending player discards a card at random.
3/1 Mercadian Masques · Rare$0.48
Creature — Human Wizard
This creature can't be blocked.
3/2 Legions · Common$0.19
Creature — Centaur
{green}, Discard a card: This creature gains trample until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
3/4 Odyssey · Uncommon$0.14
Creature — Elephant
{green}: This creature gets +3/+0 and gains trample until end of turn. Destroy this creature at the beginning of the next end step. Activate only once each turn.
3/3 Tempest · Rare$0.35
Creature — Bird Wizard
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
3/2 Legions · Uncommon$0.27
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {blue}{black}{red}.
3/3 Invasion · Uncommon$0.19
Creature — Angel
Flying, protection from white
When this creature enters, return target blue or red creature card from your graveyard to your hand.
3/3 Invasion · Rare$2.34
Creature — Snake
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
3/3 Mirage · Uncommon$0.17
Artifact Creature — Golem
At the beginning of your end step, this creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3/3 Mirage · Uncommon$0.25
Creature — Human Knight
When this creature enters, destroy target nonblack creature.
3/3 Seventh Edition · Uncommon$0.18
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {black}{red}{green}.
3/3 Invasion · Uncommon$0.18
Creature — Horror
Flying
When this creature enters, destroy target nonblack creature. It can't be regenerated.
3/3 Urza's Saga · Rare$0.13
Creature — Human Soldier
First strike
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Common$0.14
Creature — Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
3/3 Onslaught · Common$0.09
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3/1 Tempest · Common$0.22
Creature — Elemental
Flying
Prevent all damage that would be dealt to this creature.
3/3 Scourge · Rare$0.56
Creature — Giant
Kicker {white}{white} (You may pay an additional {W}{W} as you cast this spell.)
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3 Apocalypse · Rare$0.16
Creature — Wurm
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
3/4 Tempest · Rare$2.27
Artifact Creature — Golem
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3 Apocalypse · Uncommon$0.06
Creature — Bird Soldier
Flying, protection from Dragons
3/3 Scourge · Uncommon$0.18
Creature — Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4 generic}: Remove a paralyzation counter from this creature."
3/4 Ice Age · Rare$0.72
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {white}{blue}{black}.
3/3 Invasion · Uncommon$0.22
Creature — Phyrexian Zombie Knight
{black}{black}, {tap}: Destroy target green creature.
3/3 Urza's Saga · Rare$0.37
Creature — Treefolk
{black}{green}: This creature gets +1/+1 until end of turn.
3/3 Apocalypse · Uncommon$0.29
Creature — Cyclops
If a creature you control attacks, this creature also attacks if able.
3/4 Mirage · Common$0.12
Creature — Trilobite Beast
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
3/3 Urza's Saga · Rare$0.42
Creature — Human Soldier Archer
{tap}: This creature deals 3 damage to target attacking or blocking creature.
3/3 Urza's Saga · Rare$0.28