Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,541 cards · showing 481–540 (page 9 of 26) · 3 ms
1 banned card hidden — show them
Creature — Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2/2 Judgment · Uncommon$4.60
Creature — Dog
Whenever this creature is dealt damage, you lose that much life.
2/2 Odyssey · Common$0.09
Creature — Kavu
{red}: This creature gets +1/+0 until end of turn.
2/2 Invasion · Common$0.14
Creature — Djinn
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
2/2 Weatherlight · Common$0.06
Creature — Imp
{black}, Discard a card: This creature gains flying until end of turn.
2/2 Odyssey · Common$0.07
Creature — Bird
This creature has flying as long as it's enchanted.
1/1 Urza's Destiny · Common$0.14
Creature — Bird Wizard
Flying
Whenever a player cycles a card, return this creature to its owner's hand.
2/2 Onslaught · Uncommon$0.11
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1 generic}{blue}: Return this creature to its owner's hand.
2/1 Urza's Legacy · Rare$0.17
Creature — Phyrexian Horror
Whenever this creature deals damage to a creature or opponent, this creature deals that much damage to you.
4/4 Urza's Saga · Uncommon$0.25
Artifact Creature — Golem
Whenever this creature becomes blocked, defending player mills three cards.
2/3 Nemesis · Uncommon$0.08
Creature — Wall
Defender
When this creature has flying, sacrifice it.
When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
0/5 Mirage · Uncommon$0.18
Creature — Insect
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature can't be blocked by non-Wall creatures.
2/2 Ice Age · Rare$1.20
Artifact Creature — Shapeshifter
{2 generic}, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. (This effect lasts indefinitely.)
4/4 Tempest · Rare$0.44
Artifact Creature — Thopter
{1 generic}: This creature gets +1/-1 and gains flying until end of turn.
4/4 Nemesis · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
0/2 Urza's Saga · Uncommon$0.16
Creature — Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature attacks or blocks, sacrifice it at end of combat.
4/4 Weatherlight · Common$0.09
Creature — Insect
Flying
{black}: Regenerate this creature.
1/1 Urza's Legacy · Common$0.16
Creature — Human Cleric
Protection from Goblins
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Common$0.13
Creature — Human Soldier
This creature can block an additional creature each combat.
2/4 Weatherlight · Uncommon$0.16
Creature — Spirit
This creature can't block.
{black}, Pay 1 life: Return this creature to its owner's hand.
3/1 Ice Age · Common$0.12
Creature — Imp
Flying
When this creature enters, you lose 2 life.
2/2 Stronghold · Common$0.08
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
2/4 Mercadian Masques · Rare$2.46
Creature — Bird
Flying, protection from red
1/1 Visions · Common$0.20
Creature — Human Rebel
2/2 Mercadian Masques · Common$0.09
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
1/1 Odyssey · Common$0.10
Creature — Zombie
You may choose not to untap this creature during your untap step.
{2 generic}{black}, {tap}: Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2/1 Onslaught · Uncommon$0.14
Creature — Human Soldier
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
1/1 Scourge · Common$0.07
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
0/1 Fourth Edition · Common$0.11
Creature — Human Wizard
1/1 Legions · Common$0.03
Creature — Squid Beast
Flying
This creature can't be blocked by blue creatures.
{blue}: Target creature becomes blue until end of turn.
1/3 Tempest · Uncommon$0.21
Creature — Merfolk Knight
Protection from red
2/2 Invasion · Common$0.26
Legendary Creature — Phyrexian Horror
Trample
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/5 Weatherlight · Rare$1.07
Creature — Zombie Giant
Tap three untapped Clerics you control: Return this card from your graveyard to your hand.
4/4 Onslaught · Rare$0.26
Creature — Zombie
{tap}, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
2/2 Ice Age · Common$0.19
Creature — Human Soldier
Cycling {2 generic}{white} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
3/5 Legions · Common$0.22
Creature — Zombie
Cycling {black}{black} ({B}{B}, Discard this card: Draw a card.)
When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
4/3 Legions · Common$0.26
Creature — Human Wizard Sorcerer
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
When you cycle this card, Wizard creatures gain flying until end of turn.
2/2 Legions · Uncommon$0.20
Legendary Creature — Human Soldier
{tap}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2 Ice Age · Rare$1.12
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3 generic}{white}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4 Apocalypse · Rare$0.44
Creature — Zombie
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay {black}{black}{black}. If you do, return it to your hand.
0/0 Legions · Rare$0.30
Creature — Dog Spirit
Vigilance
Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
1/1 Homelands · Uncommon$0.15
Creature — Spirit
Flying
{blue}{blue}{blue}: Regenerate this creature.
2/4 Fourth Edition · Uncommon$0.17
Creature — Human Wizard
You may choose not to untap this creature during your untap step.
{2 generic}{blue}, {tap}: Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
2/1 Onslaught · Uncommon$0.19
Creature — Bird
Flying
When this creature dies, you may pay {1 generic}{blue}. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1/1 Homelands · Common$0.11
Creature — Insect
4/2 Urza's Legacy · Common$0.08
Creature — Crab
{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3/3 Tempest · Common$0.13
Creature — Octopus
3/3 Seventh Edition · Common$0.10
Creature — Oyster
You may choose not to untap this creature during your untap step.
{tap}: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3 Homelands · Uncommon$0.29
Creature — Slug
{5 generic}: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1/1 Chronicles · Common$0.11
Creature — Turtle
This creature gets +0/+3 as long as it's untapped.
1/1 Fourth Edition · Common$0.07
Creature — Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
3/3 Urza's Saga · Rare$211.96
Creature — Wall
Defender (This creature can't attack.)
0/7 Ice Age · Uncommon$0.30
Creature — Bird Cleric
Flying
{5 generic}{white}: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
3/3 Onslaught · Rare$0.42
Creature — Licid
{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Enchanted creature has flying.
2/2 Stronghold · Uncommon$0.14
Creature — Angel
Flying
{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/2 Invasion · Common$0.21
Creature — Human Wizard Mutant
{7 generic}{blue}: This creature gets +3/+3 and gains flying until end of turn.
3/3 Legions · Common$0.04
Creature — Cat
Prevent all damage that would be dealt to this creature.
{3 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
2/2 Prophecy · Uncommon$0.21
Creature — Cat
Prevent all damage that would be dealt to this creature.
{2 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
1/1 Prophecy · Common$0.17
Creature — Zombie Minion
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
2/2 Torment · Uncommon$0.26
Creature — Incarnation
Flying
{2 generic}{white}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
3/3 Judgment · Rare$0.34